
Jinx Build
the Loose Cannon
An unhinged and impulsive criminal from the undercity, Jinx is haunted by the consequences of her past—but that doesn't stop her from bringing her own chaotic brand of pandemonium to Piltover and Zaun. She uses her arsenal of DIY weapons to devastating effect, unleashing torrents of colorful explosions and gunfire, inspiring the disenfranchised to rebellion and resistance with the mayhem she leaves in her wake.
Jinx Bot Build
The most played Jinx Bot build on patch 26.21 runs Lethal Tempo with Presence of Mind, Legend: Bloodline and Coup de Grace, plus Absolute Focus and Gathering Storm from the secondary tree. Take Flash and Barrier. Start with Doran's Bow and Health Potion, then build Hexoptics C44, Berserker's Greaves and Runaan's Hurricane, followed by Infinity Edge, Lord Dominik's Regards, Guardian Angel and Bloodthirster. Max Q (Switcheroo!) first, then W (Zap!), then E (Flame Chompers!). It has a 51.7% win rate and a 15.1% pick rate.
Runes
Primary
Lethal Tempo
Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.
Lethal Tempo
Attacking an enemy champion grants you [6% Melee || 4% Ranged] Attack Speed for 6 seconds, up to 6. At max stacks, deal [9 - 30 Melee || 6 - 24 Ranged] bonus adaptive damage On-Attack, increased by 1% per 1% Bonus Attack Speed.
Presence of Mind
Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Presence of Mind
Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy. Takedowns restore 15% of your maximum mana or energy. Cooldown for damage restoration: 8s
Legend: Bloodline
Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Legend: Bloodline
Gain 0.45% Life Steal for every Legend stack (max 15 stacks). At maximum Legend stacks, gain 85 max health. Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal more damage to low health enemy champions.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Secondary
Absolute Focus
While above 70% health, gain extra adaptive damage.
Absolute Focus
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level). Grants 1.8 Attack Damage or 3 Ability Power at level 1.
Gathering Storm
Gain increasing amounts of AD or AP, adaptive over the course of the game.
Gathering Storm
Every 10 min gain AP or AD, adaptive. 10 min: + 8 AP or 5 AD 20 min: + 24 AP or 14 AD 30 min: + 48 AP or 29 AD 40 min: + 80 AP or 48 AD 50 min: + 120 AP or 72 AD 60 min: + 168 AP or 101 AD etc...
Summoner Spells
Flash
Cooldown 300s
Flash
Cooldown 300s
Teleports you a short distance toward your cursor.
Barrier
Cooldown 180s
Barrier
Cooldown 180s
Gain a brief Shield.
Skill Priority
QSwitcheroo!
Cooldown 0.9s · 20 Mana Per Rocket
Jinx modifies her basic attacks by swapping between Pow-Pow, her minigun and Fishbones, her rocket launcher. Attacks with Pow-Pow grant Attack Speed, while attacks with Fishbones deal area of effect damage, gain increased range, but drain Mana and attack slower.
WZap!
Cooldown 8/7/6/5/4s · 40/45/50/55/60 Mana
Jinx uses Zapper, her shock pistol, to fire a blast that deals damage to the first enemy hit, slowing and revealing it.
EFlame Chompers!
Cooldown 24/20.5/17/13.5/10s · 90 Mana
Jinx throws out a line of snare grenades that explode after 5 seconds, lighting enemies on fire. Flame Chompers will bite enemy champions who walk over them, rooting them in place.
Item Build
Full build 19,950gStarting Items
Doran's Bow
400g
Doran's Bow
- 8 Attack Damage
- 15% Attack Speed
- 1.5% Omnivamp
Health Potion
2 Ă— 50g
Health Potion
Consume Restores 120 Health over 15 seconds.
Core Build
1Hexoptics C44
2,800g55 AD · 25% Crit
Magnification · Arcane Aim
Hexoptics C44
2,800g- 55 Attack Damage
- 25% Critical Strike Chance
Magnification Deal up to 10% increased damage with Attacks, based on how far away the enemy is (max damage at 500 range). Arcane Aim When a champion that you damaged within 3 seconds dies, gain 100 additional attack range for 8 seconds.
2Berserker's Greaves
1,100g30% AS · 45 MS
Berserker's Greaves
1,100g- 30% Attack Speed
- 45 Move Speed
Enhances Move Speed and Attack Speed
3Runaan's Hurricane
2,650g40% AS · 25% Crit · 5% MS
Wind's Fury
Runaan's Hurricane
2,650g- 40% Attack Speed
- 25% Critical Strike Chance
- 5% Move Speed
Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.
4Infinity Edge
3,500g75 AD · 25% Crit · 30% Crit Dmg
Infinity Edge
3,500g- 75 Attack Damage
- 25% Critical Strike Chance
- 30% Critical Strike Damage
Massively enhances critical strikes
5Lord Dominik's Regards
3,300g35 AD · 35% Armor Pen · 25% Crit
Giant Slayer
Lord Dominik's Regards
3,300g- 35 Attack Damage
- 35% Armor Penetration
- 25% Critical Strike Chance
Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.
6Guardian Angel
3,200g55 AD · 45 Armor
Rebirth
Guardian Angel
3,200g- 55 Attack Damage
- 45 Armor
Rebirth Upon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of Stasis.
7Bloodthirster
3,400g80 AD · 15% Life Steal
Ichorshield
Bloodthirster
3,400g- 80 Attack Damage
- 15% Life Steal
Ichorshield Convert excess healing from your Lifesteal to a Shield.
Abilities & Skill Path

Get Excited!
Jinx receives massively increased Move Speed and Attack Speed whenever she helps kill or destroy an enemy champions epic jungle monster, or structure.
QSwitcheroo!
Cooldown 0.9s · 20 Mana Per Rocket
Jinx modifies her basic attacks by swapping between Pow-Pow, her minigun and Fishbones, her rocket launcher. Attacks with Pow-Pow grant Attack Speed, while attacks with Fishbones deal area of effect damage, gain increased range, but drain Mana and attack slower.
WZap!
Cooldown 8/7/6/5/4s · 40/45/50/55/60 Mana
Jinx uses Zapper, her shock pistol, to fire a blast that deals damage to the first enemy hit, slowing and revealing it.
EFlame Chompers!
Cooldown 24/20.5/17/13.5/10s · 90 Mana
Jinx throws out a line of snare grenades that explode after 5 seconds, lighting enemies on fire. Flame Chompers will bite enemy champions who walk over them, rooting them in place.
RSuper Mega Death Rocket!
Cooldown 85/65/45s · 100 Mana
Jinx fires a super rocket across the map that gains damage as it travels. The rocket will explode upon colliding with an enemy champion, dealing damage to it and surrounding enemies based on their missing Health.