
Zoe Build
the Aspect of Twilight
As the embodiment of mischief, imagination, and change, Zoe acts as the cosmic messenger of Targon, heralding major events that reshape worlds. Her mere presence warps the arcane mathematics governing realities, sometimes causing cataclysms without conscious effort or malice. This perhaps explains the breezy nonchalance with which Zoe approaches her duties, giving her plenty of time to focus on playing games, tricking mortals, or otherwise amusing herself. An encounter with Zoe can be joyous and life affirming, but it is always more than it appears and often extremely dangerous.
The most played Zoe Support build on patch 26.21 runs Electrocute with Taste of Blood, Grisly Mementos and Treasure Hunter, plus Manaflow Band and Scorch from the secondary tree. Take Flash and Ignite. Start with Health Potion, then build Zaz'Zak's Realmspike, Luden's Echo and Sorcerer's Shoes, followed by Horizon Focus, Stormsurge and Rabadon's Deathcap. Max Q (Paddle Star!) first, then E (Sleepy Trouble Bubble), then W (Spell Thief). It has a 47.0% win rate and a 0.7% pick rate.
Runes
Primary
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage. Damage: 70 - 240 (+0.1 bonus AD, +0.05 AP) damage. Cooldown: 20s 'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Taste of Blood
Heal when you damage an enemy champion.
Taste of Blood
Heal when you damage an enemy champion. Healing: 16-40 (+0.1 bonus AD, +0.05 AP) health (based on level) Cooldown: 20s
Grisly Mementos
Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected.
Grisly Mementos
Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected. In game modes where vision Trinkets do not exist, instead gain 3 Summoner Spell Haste.
Treasure Hunter
Unique takedowns grant additional gold the first time they are collected.
Treasure Hunter
Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Increase the gold gained by 20 gold for each Bounty Hunter stack, up to 130 gold. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Secondary
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Cooldown: 15 seconds
Scorch
Your first damaging ability hit every 10s burns champions.
Scorch
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s. Cooldown: 10s
Summoner Spells
Flash
Cooldown 300s
Flash
Cooldown 300s
Teleports you a short distance toward your cursor.
Ignite
Cooldown 180s
Ignite
Cooldown 180s
Deals true damage over time to target enemy champion and reduces healing effects on them for the duration.
Skill Priority
QPaddle Star!
Cooldown 8.5/8/7.5/7/6.5s · 40/45/50/55/60 Mana
Zoe fires a missile that she can redirect in flight. Deals more damage the longer it flies in a straight line.
ESleepy Trouble Bubble
Cooldown 18/17/16/15/14s · 80 Mana
Causes the target to become drowsy, then fall asleep. While asleep, the target's Magic Resist is reduced. The first source of damage that breaks the sleep is doubled, up to a cap.
WSpell Thief
Cooldown 0.25s
Zoe can pick up the remnants of enemy summoner spell and active item casts and cast them once herself. Whenever she casts a summoner spell, she gains 3 missiles that fire at the nearest target.
Item Build
Full build 13,250gStarting Items
Health Potion
2 × 50g
Health Potion
Consume Restores 120 Health over 15 seconds.
Core Build
1Zaz'Zak's Realmspike
400g200 HP · 75% HP Regen · 75% Mana Regen · 9 Gold Per 10 Seconds
Void Explosion · Active
Zaz'Zak's Realmspike
400g- 200 Health
- 75% Base Health Regen
- 75% Base Mana Regen
- 9 Gold Per 10 Seconds
Void Explosion Dealing Ability damage to a champion causes an explosion that deals magic damage. Active (4 charges) Places an Invisible Stealth Ward that grants vision.
2Luden's Echo
2,750g100 AP · 600 Mana · 10 AH
Echo
Luden's Echo
2,750g- 100 Ability Power
- 600 Mana
- 10 Ability Haste
Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.
3Sorcerer's Shoes
1,100g12 Magic Pen · 45 MS
Sorcerer's Shoes
1,100g- 12 Magic Penetration
- 45 Move Speed
Enhances Move Speed and magic damage
4Horizon Focus
2,700g75 AP · 25 AH
Hypershot · Focus
Horizon Focus
2,700g- 75 Ability Power
- 25 Ability Haste
Hypershot Dealing Ability damage to champions at 600 range or greater Reveals them for 6 seconds. Focus When Hypershot is triggered, Reveal all other enemy champions within 1400 range of them for 3 seconds.
5Stormsurge
2,800g90 AP · 15 Magic Pen · 6% MS
Stormraider · Squall
Stormsurge
2,800g- 90 Ability Power
- 15 Magic Penetration
- 6% Move Speed
Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.
6Rabadon's Deathcap
3,500g130 AP
Magical Opus
Rabadon's Deathcap
3,500g- 130 Ability Power
Magical Opus Increases your total Ability Power by 30%.
Abilities & Skill Path

More Sparkles!
Zoe's next basic attack after casting a spell deals bonus magic damage.
QPaddle Star!
Cooldown 8.5/8/7.5/7/6.5s · 40/45/50/55/60 Mana
Zoe fires a missile that she can redirect in flight. Deals more damage the longer it flies in a straight line.
WSpell Thief
Cooldown 0.25s
Zoe can pick up the remnants of enemy summoner spell and active item casts and cast them once herself. Whenever she casts a summoner spell, she gains 3 missiles that fire at the nearest target.
ESleepy Trouble Bubble
Cooldown 18/17/16/15/14s · 80 Mana
Causes the target to become drowsy, then fall asleep. While asleep, the target's Magic Resist is reduced. The first source of damage that breaks the sleep is doubled, up to a cap.
RPortal Jump
Cooldown 11/8/5s · 40 Mana
Blink to a nearby position for 1 second. Then blink back.