
Ambessa Build
Matriarch of War
All who know the name Medarda respect and fear the family's leader, Ambessa. As a Noxian general, she embodies a deadly combination of ruthless strength and fearless resolve in battle. Her role as matriarch is no different, requiring great cunning to empower the Medardas while leaving no room for failure or compassion. Embracing the merciless ways of the Wolf, Ambessa will do whatever it takes to protect her family's legacy, even at the cost of her own children's love.
The most played Ambessa Jungle build on patch 26.21 runs Conqueror with Triumph, Legend: Haste and Last Stand, plus Cosmic Insight and Magical Footwear from the secondary tree. Take Smite and Flash. Start with Scorchclaw Pup and Health Potion, then build Profane Hydra, Voltaic Cyclosword and Death's Dance, followed by Endless Hunger, Maw of Malmortius and Guardian Angel. Max Q (Cunning Sweep / Sundering Slam) first, then E (Lacerate), then W (Repudiation). It has a 48.2% win rate and a 0.5% pick rate.
Runes
Primary
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack. When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).
Triumph
Takedowns restore 5% of your missing health and grant an additional 20 gold.
Triumph
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold. 'The most dangerous game brings the greatest glory.' —Noxian Reckoner
Legend: Haste
Takedowns on enemies grant permanent Basic Ability Haste.
Legend: Haste
Gain 1.5 basic ability haste for every Legend stack (max 10 stacks). Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last Stand
Deal more damage to champions while you are low on health.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Secondary
Cosmic Insight
+18 Summoner Spell Haste +10 Item Haste
Cosmic Insight
+18 Summoner Spell Haste +10 Item Haste
Magical Footwear
You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner.
Magical Footwear
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner. Slightly Magical Footwear grants you an additional 10 Move Speed.
Summoner Spells
Smite
Cooldown 15s
Smite
Cooldown 15s
Deals true damage to a monster or minion.
Flash
Cooldown 300s
Flash
Cooldown 300s
Teleports you a short distance toward your cursor.
Skill Priority
QCunning Sweep / Sundering Slam
Cooldown 14/13/12/11/10s · 70 Energy
Ambessa sweeps her twin drakehounds in a semicircle in front of her, dealing bonus damage to enemies hit by the blades. Striking an enemy will transform the next cast of this ability for a short period of time, causing her to slam her twin drakehounds down in a line in front of her, dealing bonus damage to the first enemy hit.
ELacerate
Cooldown 13/12/11/10/9s · 70 Energy
Ambessa whips her twin drakehounds around herself, damaging and slowing nearby enemies. Initiating Drakehound's Step from this ability causes her to strike a second time at the end of its dash.
WRepudiation
Cooldown 18/17/16/15/14s · 70 Energy
Ambessa gains a shield, briefly braces herself, and then slams the ground to damage nearby enemies. If she blocked any non-minion damage while bracing herself, this ability will deal increased damage.
Item Build
Full build 18,550gStarting Items
Scorchclaw Pup
450g
Scorchclaw Pup
Jungle Companions Summon a Scorchclaw that assists you against monsters. The companion grows as you hunt monsters, empowering your Smite. When fully grown, it completes your Jungle Quest and periodically imbues your next Attack or Ability to burn enemies and Slow them. Killing large monsters readies this immediately.
Health Potion
50g
Health Potion
Consume Restores 120 Health over 15 seconds.
Core Build
1Profane Hydra
2,850g55 AD · 18 Lethality · 10 AH
Cleave · Heretical Cleave
Profane Hydra
2,850g- 55 Attack Damage
- 18 Lethality
- 10 Ability Haste
Cleave Attacks deal physical damage to nearby enemies. Heretical Cleave Deal physical damage around you.
2Voltaic Cyclosword
3,000g55 AD · 10 Lethality · 10 AH
Galvanize · Firmament
Voltaic Cyclosword
3,000g- 55 Attack Damage
- 10 Lethality
- 10 Ability Haste
Galvanize Damaging an Enemy Champions with an ability triggers Energized if it is ready. Firmament Your Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.
3Death's Dance
3,300g60 AD · 50 Armor · 15 AH
Ignore Pain · Defy · Ignore Pain's
Death's Dance
3,300g- 60 Attack Damage
- 50 Armor
- 15 Ability Haste
Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
4Endless Hunger
3,100g65 AD · 5% Omnivamp · 20% Tenacity
Famine · Feast
Endless Hunger
3,100g- 65 Attack Damage
- 5% Omnivamp
- 20% Tenacity
Famine Gain Ability Haste based on your Bonus AD. Feast When a champion that you damaged recently dies, gain Omnivamp for a moderate duration.
5Maw of Malmortius
3,100g60 AD · 15 AH · 40 MR
Lifeline
Maw of Malmortius
3,100g- 60 Attack Damage
- 15 Ability Haste
- 40 Magic Resist
Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and 10% Omnivamp until end of combat.
6Guardian Angel
3,200g55 AD · 45 Armor
Rebirth
Guardian Angel
3,200g- 55 Attack Damage
- 45 Armor
Rebirth Upon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of Stasis.
Abilities & Skill Path
Drakehound's Step
Entering an attack or movement command while casting an ability will cause Ambessa to dash a short distance once the ability is cast, granting her next attack bonus range, damage, and attack speed, and refunding energy.
QCunning Sweep / Sundering Slam
Cooldown 14/13/12/11/10s · 70 Energy
Ambessa sweeps her twin drakehounds in a semicircle in front of her, dealing bonus damage to enemies hit by the blades. Striking an enemy will transform the next cast of this ability for a short period of time, causing her to slam her twin drakehounds down in a line in front of her, dealing bonus damage to the first enemy hit.
WRepudiation
Cooldown 18/17/16/15/14s · 70 Energy
Ambessa gains a shield, briefly braces herself, and then slams the ground to damage nearby enemies. If she blocked any non-minion damage while bracing herself, this ability will deal increased damage.
ELacerate
Cooldown 13/12/11/10/9s · 70 Energy
Ambessa whips her twin drakehounds around herself, damaging and slowing nearby enemies. Initiating Drakehound's Step from this ability causes her to strike a second time at the end of its dash.
RPublic Execution
Cooldown 130/115/100s
Ambessa blinks to the farthest enemy champion in a line of her choosing and suppresses them upon her arrival. She then slams the enemy into the ground where they take damage and are stunned.