
Gangplank Build
the Saltwater Scourge
As unpredictable as he is brutal, the dethroned reaver king Gangplank is feared far and wide. Once, he ruled the port city of Bilgewater, and while his reign is over, there are those who believe this has only made him more dangerous. Gangplank would see Bilgewater bathed in blood once more before letting someone else take it—and now with pistol, cutlass, and barrels of gunpowder, he is determined to reclaim what he has lost.
Gangplank Top Build
The most played Gangplank Top build on patch 26.21 runs Deathfire Touch with Nimbus Cloak, Transcendence and Scorch, plus Cut Down and Legend: Haste from the secondary tree. Take Flash and Ignite. Start with Doran's Blade and Health Potion, then build Essence Reaver, Plated Steelcaps and The Collector, followed by Infinity Edge, Lord Dominik's Regards and Voltaic Cyclosword. Max Q (Parrrley) first, then E (Powder Keg), then W (Remove Scurvy). It has a 49.9% win rate and a 4.4% pick rate.
Runes
Primary
Deathfire Touch
Damaging a champion with an ability burns them over time.
Deathfire Touch
Damaging a champion with an ability burns them for 3 - 12 based on level (+2.5% AP) (+7% bonus AD) magic damage per second. After burning for 3 seconds, the damage of the burn increases by 75% while they remain on fire. Duration: Single Target: 4s Area of Effect: 2s Damage over Time: 1s
Nimbus Cloak
After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Nimbus Cloak
After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s and allows you to pass through units. Increase: 15% - 45% Move Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Move Speed).
Transcendence
Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Transcendence
Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Scorch
Your first damaging ability hit every 10s burns champions.
Scorch
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s. Cooldown: 10s
Secondary
Cut Down
Deal more damage to high health enemy champions.
Cut Down
Deal 8% more damage to champions who have more than 60% health.
Legend: Haste
Takedowns on enemies grant permanent Basic Ability Haste.
Legend: Haste
Gain 1.5 basic ability haste for every Legend stack (max 10 stacks). Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Summoner Spells
Flash
Cooldown 300s
Flash
Cooldown 300s
Teleports you a short distance toward your cursor.
Ignite
Cooldown 180s
Ignite
Cooldown 180s
Deals true damage over time to target enemy champion and reduces healing effects on them for the duration.
Skill Priority
QParrrley
Cooldown 4.5s · 50/45/40/35/30 Mana
Shoots target, plundering Gold for each enemy unit killed.
EPowder Keg
Cooldown 0s
Gangplank uncovers a powder keg at target location. If he attacks it, it explodes, spreading the attack's damage to enemies in the area, slowing them.
WRemove Scurvy
Cooldown 22/20/18/16/14s · 60/70/80/90/100 Mana
Eats citrus to cure crowd control effects and restore Health.
Item Build
Full build 17,050gStarting Items
Doran's Blade
450g
Doran's Blade
- 10 Attack Damage
- 80 Health
- 2.5% Omnivamp
Good starting item for attackers
Health Potion
50g
Health Potion
Consume Restores 120 Health over 15 seconds.
Core Build
1Essence Reaver
3,050g50 AD · 20 AH · 25% Crit
Spellblade
Essence Reaver
3,050g- 50 Attack Damage
- 20 Ability Haste
- 25% Critical Strike Chance
Spellblade After using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit.
2Plated Steelcaps
1,200g25 Armor · 45 MS
Plating
Plated Steelcaps
1,200g- 25 Armor
- 45 Move Speed
Plating Reduces incoming damage from Attacks by 10%.
3The Collector
3,000g50 AD · 10 Lethality · 25% Crit
Death · Taxes
The Collector
3,000g- 50 Attack Damage
- 10 Lethality
- 25% Critical Strike Chance
Death Your damage executes champions that are below 5% Health. Taxes Champion kills grant 25 bonus gold.
4Infinity Edge
3,500g75 AD · 25% Crit · 30% Crit Dmg
Infinity Edge
3,500g- 75 Attack Damage
- 25% Critical Strike Chance
- 30% Critical Strike Damage
Massively enhances critical strikes
5Lord Dominik's Regards
3,300g35 AD · 35% Armor Pen · 25% Crit
Giant Slayer
Lord Dominik's Regards
3,300g- 35 Attack Damage
- 35% Armor Penetration
- 25% Critical Strike Chance
Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.
6Voltaic Cyclosword
3,000g55 AD · 10 Lethality · 10 AH
Galvanize · Firmament
Voltaic Cyclosword
3,000g- 55 Attack Damage
- 10 Lethality
- 10 Ability Haste
Galvanize Damaging an Enemy Champions with an ability triggers Energized if it is ready. Firmament Your Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.
Abilities & Skill Path

Trial by Fire
Every few seconds, Gangplank's melee strike will set his opponent on fire.
QParrrley
Cooldown 4.5s · 50/45/40/35/30 Mana
Shoots target, plundering Gold for each enemy unit killed.
WRemove Scurvy
Cooldown 22/20/18/16/14s · 60/70/80/90/100 Mana
Eats citrus to cure crowd control effects and restore Health.
EPowder Keg
Cooldown 0s
Gangplank uncovers a powder keg at target location. If he attacks it, it explodes, spreading the attack's damage to enemies in the area, slowing them.
RCannon Barrage
Cooldown 160/140/120s · 100 Mana
Gangplank signals his ship to bombard an area, slowing and damaging enemies.