
Heimerdinger Build
the Revered Inventor
The eccentric Professor Cecil B. Heimerdinger is one of the most innovative and esteemed inventors the world has ever known. As the longest serving member of the Council of Piltover, he saw the best and the worst of the city's unending desire for progress. Nonetheless, this brilliant scientist and teacher will always remain dedicated to using his unconventional devices to improve the lives of others.
The most played Heimerdinger Top build on patch 26.21 runs Conqueror with Presence of Mind, Legend: Haste and Cut Down, plus Absolute Focus and Gathering Storm from the secondary tree. Take Flash and Teleport. Start with Doran's Ring and Health Potion, then build Blackfire Torch, Sorcerer's Shoes and Liandry's Torment, followed by Zhonya's Hourglass, Rabadon's Deathcap and Void Staff. Max Q (H-28 G Evolution Turret) first, then W (Hextech Micro-Rockets), then E (CH-2 Electron Storm Grenade). It has a 50.0% win rate and a 1.9% pick rate.
Runes
Primary
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack. When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).
Presence of Mind
Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Presence of Mind
Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy. Takedowns restore 15% of your maximum mana or energy. Cooldown for damage restoration: 8s
Legend: Haste
Takedowns on enemies grant permanent Basic Ability Haste.
Legend: Haste
Gain 1.5 basic ability haste for every Legend stack (max 10 stacks). Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Cut Down
Deal more damage to high health enemy champions.
Cut Down
Deal 8% more damage to champions who have more than 60% health.
Secondary
Absolute Focus
While above 70% health, gain extra adaptive damage.
Absolute Focus
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level). Grants 1.8 Attack Damage or 3 Ability Power at level 1.
Gathering Storm
Gain increasing amounts of AD or AP, adaptive over the course of the game.
Gathering Storm
Every 10 min gain AP or AD, adaptive. 10 min: + 8 AP or 5 AD 20 min: + 24 AP or 14 AD 30 min: + 48 AP or 29 AD 40 min: + 80 AP or 48 AD 50 min: + 120 AP or 72 AD 60 min: + 168 AP or 101 AD etc...
Summoner Spells
Flash
Cooldown 300s
Flash
Cooldown 300s
Teleports you a short distance toward your cursor.
Teleport
Cooldown 300s
Teleport
Cooldown 300s
After a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.
Skill Priority
QH-28 G Evolution Turret
Cooldown 1s
Heimerdinger lays down a rapid-fire cannon turret equipped with a secondary pass-through beam attack (turrets deal half damage to towers).
WHextech Micro-Rockets
Cooldown 11/10/9/8/7s · 50/60/70/80/90 Mana
Heimerdinger fires long-range rockets that converge on his cursor.
ECH-2 Electron Storm Grenade
Cooldown 11s · 85 Mana
Heimerdinger lobs a grenade at a location, dealing damage to enemy units, as well as stunning anyone directly hit and slowing surrounding units.
Item Build
Full build 16,650gStarting Items
Doran's Ring
400g
Doran's Ring
- 18 Ability Power
- 90 Health
Drain Restore 1 Mana every second, increased to 2 Mana per second for 5 seconds after dealing damage to an enemy champion. If you can't gain Mana, heal for 45% of this value instead. Helping Hand Attacks deal 5 bonus physical damage to minions.
Health Potion
2 × 50g
Health Potion
Consume Restores 120 Health over 15 seconds.
Core Build
1Blackfire Torch
2,800g80 AP · 600 Mana · 20 AH
Baleful Blaze · Blackfire
Blackfire Torch
2,800g- 80 Ability Power
- 600 Mana
- 20 Ability Haste
Baleful Blaze Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire For each enemy champion, epic and large monster affected by your Baleful Blaze, gain 4% Ability Power.
2Sorcerer's Shoes
1,100g12 Magic Pen · 45 MS
Sorcerer's Shoes
1,100g- 12 Magic Penetration
- 45 Move Speed
Enhances Move Speed and magic damage
3Liandry's Torment
3,000g60 AP · 300 HP
Torment · Suffering
Liandry's Torment
3,000g- 60 Ability Power
- 300 Health
Torment Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
4Zhonya's Hourglass
3,250g105 AP · 50 Armor
Time Stop
Zhonya's Hourglass
3,250g- 105 Ability Power
- 50 Armor
Time Stop Enter Stasis for 2.5 seconds.
5Rabadon's Deathcap
3,500g130 AP
Magical Opus
Rabadon's Deathcap
3,500g- 130 Ability Power
Magical Opus Increases your total Ability Power by 30%.
6Void Staff
3,000g95 AP · 40% Magic Pen
Void Staff
3,000g- 95 Ability Power
- 40% Magic Penetration
Increases magic damage
Abilities & Skill Path

Hextech Affinity
Gain Move Speed while near allied towers and turrets deployed by Heimerdinger.
QH-28 G Evolution Turret
Cooldown 1s
Heimerdinger lays down a rapid-fire cannon turret equipped with a secondary pass-through beam attack (turrets deal half damage to towers).
WHextech Micro-Rockets
Cooldown 11/10/9/8/7s · 50/60/70/80/90 Mana
Heimerdinger fires long-range rockets that converge on his cursor.
ECH-2 Electron Storm Grenade
Cooldown 11s · 85 Mana
Heimerdinger lobs a grenade at a location, dealing damage to enemy units, as well as stunning anyone directly hit and slowing surrounding units.
RUPGRADE!!!
Cooldown 100/85/70s · 100 Mana
Heimerdinger invents an upgrade, causing his next spell to have increased effects.