
Diana Build
Scorn of the Moon
Bearing her crescent moonblade, Diana fights as a warrior of the Lunari—a faith all but quashed in the lands around Mount Targon. Clad in shimmering armor the color of winter snow at night, she is a living embodiment of the silver moon's power. Imbued with the essence of an Aspect from beyond Targon's towering summit, Diana is no longer wholly human, and struggles to understand her power and purpose in this world.
The most played Diana Jungle build on patch 26.21 runs Conqueror with Triumph, Legend: Alacrity and Coup de Grace, plus Cosmic Insight and Magical Footwear from the secondary tree. Take Smite and Flash. Start with Scorchclaw Pup and Health Potion, then build Dusk and Dawn, Sorcerer's Shoes and Riftmaker, followed by Zhonya's Hourglass, Rabadon's Deathcap and Void Staff. Max Q (Crescent Strike) first, then W (Pale Cascade), then E (Lunar Rush). It has a 49.7% win rate and a 3.7% pick rate.
Runes
Primary
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack. When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).
Triumph
Takedowns restore 5% of your missing health and grant an additional 20 gold.
Triumph
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold. 'The most dangerous game brings the greatest glory.' —Noxian Reckoner
Legend: Alacrity
Takedowns on enemies grant permanent Attack Speed.
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks). Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal more damage to low health enemy champions.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Secondary
Cosmic Insight
+18 Summoner Spell Haste +10 Item Haste
Cosmic Insight
+18 Summoner Spell Haste +10 Item Haste
Magical Footwear
You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner.
Magical Footwear
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner. Slightly Magical Footwear grants you an additional 10 Move Speed.
Summoner Spells
Smite
Cooldown 15s
Smite
Cooldown 15s
Deals true damage to a monster or minion.
Flash
Cooldown 300s
Flash
Cooldown 300s
Teleports you a short distance toward your cursor.
Skill Priority
QCrescent Strike
Cooldown 8/7.5/7/6.5/6s · 50 Mana
Unleashes a bolt of lunar energy in an arc dealing magic damage. Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.
WPale Cascade
Cooldown 15/13.5/12/10.5/9s · 40/45/50/55/60 Mana
Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.
ELunar Rush
Cooldown 22/20/18/16/14s · 40/45/50/55/60 Mana
Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage. Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.
Item Build
Full build 17,050gStarting Items
Scorchclaw Pup
450g
Scorchclaw Pup
Jungle Companions Summon a Scorchclaw that assists you against monsters. The companion grows as you hunt monsters, empowering your Smite. When fully grown, it completes your Jungle Quest and periodically imbues your next Attack or Ability to burn enemies and Slow them. Killing large monsters readies this immediately.
Health Potion
50g
Health Potion
Consume Restores 120 Health over 15 seconds.
Core Build
1Dusk and Dawn
3,100g300 HP · 60 AP · 20 AH · 20% AS
Spellblade
Dusk and Dawn
3,100g- 300 Health
- 60 Ability Power
- 20 Ability Haste
- 20% Attack Speed
Spellblade (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.
2Sorcerer's Shoes
1,100g12 Magic Pen · 45 MS
Sorcerer's Shoes
1,100g- 12 Magic Penetration
- 45 Move Speed
Enhances Move Speed and magic damage
3Riftmaker
3,100g70 AP · 350 HP · 15 AH
Void Corruption · Void Infusion
Riftmaker
3,100g- 70 Ability Power
- 350 Health
- 15 Ability Haste
Void Corruption For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion Gain 2% of your bonus Health as Ability Power.
4Zhonya's Hourglass
3,250g105 AP · 50 Armor
Time Stop
Zhonya's Hourglass
3,250g- 105 Ability Power
- 50 Armor
Time Stop Enter Stasis for 2.5 seconds.
5Rabadon's Deathcap
3,500g130 AP
Magical Opus
Rabadon's Deathcap
3,500g- 130 Ability Power
Magical Opus Increases your total Ability Power by 30%.
6Void Staff
3,000g95 AP · 40% Magic Pen
Void Staff
3,000g- 95 Ability Power
- 40% Magic Penetration
Increases magic damage
Abilities & Skill Path

Moonsilver Blade
Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for 5 seconds.
QCrescent Strike
Cooldown 8/7.5/7/6.5/6s · 50 Mana
Unleashes a bolt of lunar energy in an arc dealing magic damage. Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.
WPale Cascade
Cooldown 15/13.5/12/10.5/9s · 40/45/50/55/60 Mana
Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.
ELunar Rush
Cooldown 22/20/18/16/14s · 40/45/50/55/60 Mana
Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage. Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.
RMoonfall
Cooldown 100/90/80s · 100 Mana
Diana reveals and draws in all nearby enemies and slows them. If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.