
Nasus Build
the Curator of the Sands
Nasus is an imposing, jackal-headed Ascended being from ancient Shurima, a heroic figure regarded as a demigod by the people of the desert. Fiercely intelligent, he was a guardian of knowledge and peerless strategist whose wisdom guided the ancient empire of Shurima to greatness for many centuries. After the fall of the empire, he went into self-imposed exile, becoming little more than a legend. Now that the ancient city of Shurima has risen once more, he has returned, determined to ensure it never falls again.
The most played Nasus Mid build on patch 26.21 runs Fleet Footwork with Triumph, Legend: Haste and Last Stand, plus Second Wind and Unflinching from the secondary tree. Take Ghost and Flash. Start with Doran's Shield and Health Potion, then build Crimson Lucidity, Trinity Force and Spirit Visage, followed by Frozen Heart, Thornmail and Jak'Sho, The Protean. Max Q (Siphoning Strike) first, then W (Wither), then E (Spirit Fire). It has a 51.0% win rate and a 0.6% pick rate.
Runes
Primary
Fleet Footwork
Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.
Fleet Footwork
Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized Energized attacks heal you for 15 - 160 (+0.1 Bonus AD, +0.05 AP) and grant 20% Move Speed for 1s. For Ranged Champions, Healing is 60% effective and Move Speed is 75% effective. All healing is 15% effective against Minions.
Triumph
Takedowns restore 5% of your missing health and grant an additional 20 gold.
Triumph
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold. 'The most dangerous game brings the greatest glory.' —Noxian Reckoner
Legend: Haste
Takedowns on enemies grant permanent Basic Ability Haste.
Legend: Haste
Gain 1.5 basic ability haste for every Legend stack (max 10 stacks). Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last Stand
Deal more damage to champions while you are low on health.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Secondary
Second Wind
After taking damage from an enemy champion heal back some missing health over time.
Second Wind
After taking damage from an enemy champion, heal for 4% of your missing health over 10s.
Unflinching
Gain Armor and Magic Resist when receiving crowd control.
Unflinching
Gain 10 Armor and Magic Resist when crowd controlled and for 2 seconds after.
Summoner Spells
Ghost
Cooldown 240s
Ghost
Cooldown 240s
Gain Move Speed and ignore unit collision for the duration.
Flash
Cooldown 300s
Flash
Cooldown 300s
Teleports you a short distance toward your cursor.
Skill Priority
QSiphoning Strike
Cooldown 7.5/6.5/5.5/4.5/3.5s · 20 Mana
Nasus strikes his foe, dealing damage and increasing the power of his future Siphoning Strikes if he slays his target.
WWither
Cooldown 15/14/13/12/11s · 80 Mana
Nasus ages an enemy champion, decelerating their Move Speed and Attack Speed over time.
ESpirit Fire
Cooldown 12s · 60/70/80/90/100 Mana
Nasus unleashes a spirit flame at a location, dealing damage and reducing the Armor of enemies who stand on it.
Item Build
Full build 15,083gStarting Items
Doran's Shield
450g
Doran's Shield
- 110 Health
Enduring Focus Restore 4 Health every 5 seconds. After taking damage from a champion, restore Health over 8 seconds. Helping Hand Attacks deal 5 bonus physical damage to minions.
Health Potion
50g
Health Potion
Consume Restores 120 Health over 15 seconds.
Core Build
1Crimson Lucidity
900g20 AH · 45 MS
Ionian Insight · Noxian Haste
Crimson Lucidity
900g- 20 Ability Haste
- 45 Move Speed
Ionian Insight Gain 20 Summoner Spell Haste. Noxian Haste Empowering or protecting allies with abilities, dealing damage to enemy Champions with abilities, or casting a Summoner Spell grants Move Speed for 4 seconds. Noxian Haste can only be triggered once per Ability cast.
2Trinity Force
3,333g36 AD · 30% AS · 333 HP · 15 AH
Spellblade · Quicken
Trinity Force
3,333g- 36 Attack Damage
- 30% Attack Speed
- 333 Health
- 15 Ability Haste
Spellblade After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.
3Spirit Visage
2,700g400 HP · 50 MR · 10 AH · 100% HP Regen
Boundless Vitality
Spirit Visage
2,700g- 400 Health
- 50 Magic Resist
- 10 Ability Haste
- 100% Base Health Regen
Boundless Vitality Heals and Shields on you are increased by 25%.
4Frozen Heart
2,500g75 Armor · 400 Mana · 20 AH
Winter's Caress
Frozen Heart
2,500g- 75 Armor
- 400 Mana
- 20 Ability Haste
Winter's Caress Reduce the Attack Speed of nearby champions by 20%.
5Thornmail
2,450g150 HP · 75 Armor
Thorns
Thornmail
2,450g- 150 Health
- 75 Armor
Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
6Jak'Sho, The Protean
3,200g350 HP · 45 Armor · 45 MR
Voidborn Resilience
Jak'Sho, The Protean
3,200g- 350 Health
- 45 Armor
- 45 Magic Resist
Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
Abilities & Skill Path

Soul Eater
Nasus drains his foe's spiritual energy, giving him bonus Life Steal.
QSiphoning Strike
Cooldown 7.5/6.5/5.5/4.5/3.5s · 20 Mana
Nasus strikes his foe, dealing damage and increasing the power of his future Siphoning Strikes if he slays his target.
WWither
Cooldown 15/14/13/12/11s · 80 Mana
Nasus ages an enemy champion, decelerating their Move Speed and Attack Speed over time.
ESpirit Fire
Cooldown 12s · 60/70/80/90/100 Mana
Nasus unleashes a spirit flame at a location, dealing damage and reducing the Armor of enemies who stand on it.
RFury of the Sands
Cooldown 120/100/80s · 100 Mana
Nasus unleashes a mighty sandstorm that batters nearby enemies. While the storm rages, he gains increased Health, Attack Range, damages nearby enemies, has a reduced cooldown on Siphoning Strike, and gains bonus Armor and Magic Resistance.