
Olaf Build
the Berserker
An unstoppable force of destruction, the axe-wielding Olaf wants nothing but to die in glorious combat. Hailing from the brutal Freljordian peninsula of Lokfar, he once received a prophecy foretelling his peaceful passing—a coward's fate, and a great insult among his people. Seeking death, and fueled by rage, he rampaged across the land, slaughtering scores of great warriors and legendary beasts in search of any opponent who could stop him. Now a brutal enforcer for the Winter's Claw, he seeks his end in the great wars to come.
The most played Olaf Jungle build on patch 26.21 runs Conqueror with Triumph, Legend: Alacrity and Last Stand, plus Approach Velocity and Magical Footwear from the secondary tree. Take Smite and Ghost. Start with Gustwalker Hatchling and Health Potion, then build Stridebreaker, Plated Steelcaps and Death's Dance, followed by Fiendhunter Bolts, Sterak's Gage and Randuin's Omen. Max Q (Undertow) first, then E (Reckless Swing), then W (Tough It Out). It has a 49.7% win rate and a 0.4% pick rate.
Runes
Primary
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack. When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).
Triumph
Takedowns restore 5% of your missing health and grant an additional 20 gold.
Triumph
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold. 'The most dangerous game brings the greatest glory.' —Noxian Reckoner
Legend: Alacrity
Takedowns on enemies grant permanent Attack Speed.
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks). Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last Stand
Deal more damage to champions while you are low on health.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Secondary
Approach Velocity
Bonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair.
Approach Velocity
Gain 7.5% Move Speed towards nearby enemy champions that are movement impaired. This bonus is increased to 15% Move Speed for any enemy champion that you impair. Activation Range for CC from allies: 1000
Magical Footwear
You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner.
Magical Footwear
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner. Slightly Magical Footwear grants you an additional 10 Move Speed.
Summoner Spells
Smite
Cooldown 15s
Smite
Cooldown 15s
Deals true damage to a monster or minion.
Ghost
Cooldown 240s
Ghost
Cooldown 240s
Gain Move Speed and ignore unit collision for the duration.
Skill Priority
QUndertow
Cooldown 9s · 50/55/60/65/70 Mana
Olaf throws an axe into the ground at a target location, dealing damage to enemies it passes through and reducing their Armor and Move Speed. If Olaf picks up the axe, the ability's cooldown is reset.
EReckless Swing
Cooldown 11/10/9/8/7s
Olaf attacks with such force that it deals true damage to his target and himself, refunding the Health cost if he destroys the target.
WTough It Out
Cooldown 16/15/14/13/12s · 50 Mana
Olaf's Attack Speed is increased and he gains a Shield.
Item Build
Full build 16,350gStarting Items
Gustwalker Hatchling
450g
Gustwalker Hatchling
Jungle Companions Summon a Gustwalker that assists you against monsters. The companion grows as you hunt monsters, empowering your Smite. When fully grown, it completes your Jungle Quest and grants Move Speed upon entering brush, increased when killing large monsters.
Health Potion
50g
Health Potion
Consume Restores 120 Health over 15 seconds.
Core Build
1Stridebreaker
3,300g40 AD · 25% AS · 450 HP
Cleave · Breaking Shockwave
Stridebreaker
3,300g- 40 Attack Damage
- 25% Attack Speed
- 450 Health
Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.
2Plated Steelcaps
1,200g25 Armor · 45 MS
Plating
Plated Steelcaps
1,200g- 25 Armor
- 45 Move Speed
Plating Reduces incoming damage from Attacks by 10%.
3Death's Dance
3,300g60 AD · 50 Armor · 15 AH
Ignore Pain · Defy · Ignore Pain's
Death's Dance
3,300g- 60 Attack Damage
- 50 Armor
- 15 Ability Haste
Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
4Fiendhunter Bolts
2,650g45% AS · 25% Crit · 4% MS
Night Vigil · Opening Barrage
Fiendhunter Bolts
2,650g- 45% Attack Speed
- 25% Critical Strike Chance
- 4% Move Speed
Night Vigil Gain 30 Ultimate Ability Haste. Opening Barrage After casting your Ultimate, your next 3 basic attacks gain 50% Attack Speed and Critically Strike for 80% of your normal Critical Strike damage for 8 seconds. If an attack would already Critically Strike, instead it deals 15% bonus true damage.
5Sterak's Gage
3,200g400 HP · 20% Tenacity
The Claws that Catch · Lifeline
Sterak's Gage
3,200g- 400 Health
- 20% Tenacity
The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.
6Randuin's Omen
2,700g350 HP · 75 Armor
Resilience · Humility
Randuin's Omen
2,700g- 350 Health
- 75 Armor
Resilience Receive 30% less damage from Critical Strikes. Humility Slow nearby enemies by 70% for 2 seconds.
Abilities & Skill Path

Berserker Rage
Olaf gains Attack Speed and Life Steal based on his missing Health.
QUndertow
Cooldown 9s · 50/55/60/65/70 Mana
Olaf throws an axe into the ground at a target location, dealing damage to enemies it passes through and reducing their Armor and Move Speed. If Olaf picks up the axe, the ability's cooldown is reset.
WTough It Out
Cooldown 16/15/14/13/12s · 50 Mana
Olaf's Attack Speed is increased and he gains a Shield.
EReckless Swing
Cooldown 11/10/9/8/7s
Olaf attacks with such force that it deals true damage to his target and himself, refunding the Health cost if he destroys the target.
RRagnarok
Cooldown 100/90/80s · 100 Mana
Olaf passively gains increased armor and magic resist. He can activate this ability to become immune to disables for as long as he keeps attacking.