
Rammus Build
the Armordillo
Idolized by many, dismissed by some, mystifying to all, the curious being Rammus is an enigma. Protected by a spiked shell, he inspires increasingly disparate theories on his origin wherever he goes—from demigod, to sacred oracle, to a mere beast transformed by magic. Whatever the truth may be, Rammus keeps his own counsel and stops for no one as he roams the Shuriman desert.
Rammus Jungle Build
The most played Rammus Jungle build on patch 26.21 runs Aftershock with Font of Life, Conditioning and Unflinching, plus Legend: Alacrity and Triumph from the secondary tree. Take Smite and Flash. Start with Gustwalker Hatchling and Health Potion, then build Thornmail, Plated Steelcaps and Sunfire Aegis, followed by Jak'Sho, The Protean, Protoplasm Harness and Randuin's Omen. Max Q (Powerball) first, then E (Frenzying Taunt), then W (Defensive Ball Curl). It has a 53.0% win rate and a 2.7% pick rate.
Runes
Primary
Aftershock
After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 45 + 75% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies. Damage: 25 - 120 (+8% of your bonus health) Cooldown: 20s Resistance bonus from Aftershock capped at: 80-150 (based on level)
Font of Life
Impairing the movement of an enemy champion heals nearby allied champions.
Font of Life
Impairing the movement of an enemy champion restores @BaseHeal@ Health to you and the lowest health nearby allied champion. 70% effect for Ranged Users. Cooldown: 20s
Conditioning
After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
Conditioning
After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
Unflinching
Gain Armor and Magic Resist when receiving crowd control.
Unflinching
Gain 10 Armor and Magic Resist when crowd controlled and for 2 seconds after.
Secondary
Legend: Alacrity
Takedowns on enemies grant permanent Attack Speed.
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks). Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Triumph
Takedowns restore 5% of your missing health and grant an additional 20 gold.
Triumph
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold. 'The most dangerous game brings the greatest glory.' —Noxian Reckoner
Summoner Spells
Smite
Cooldown 15s
Smite
Cooldown 15s
Deals true damage to a monster or minion.
Flash
Cooldown 300s
Flash
Cooldown 300s
Teleports you a short distance toward your cursor.
Skill Priority
QPowerball
Cooldown 12/10.5/9/7.5/6s · 60 Mana
Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.
EFrenzying Taunt
Cooldown 12s · 50 Mana
Rammus taunts an enemy champion or monster into a reckless assault against him.
WDefensive Ball Curl
Cooldown 7s · 40 Mana
Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him.
Item Build
Full build 14,950gStarting Items
Gustwalker Hatchling
450g
Gustwalker Hatchling
Jungle Companions Summon a Gustwalker that assists you against monsters. The companion grows as you hunt monsters, empowering your Smite. When fully grown, it completes your Jungle Quest and grants Move Speed upon entering brush, increased when killing large monsters.
Health Potion
50g
Health Potion
Consume Restores 120 Health over 15 seconds.
Core Build
1Thornmail
2,450g150 HP · 75 Armor
Thorns
Thornmail
2,450g- 150 Health
- 75 Armor
Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
2Plated Steelcaps
1,200g25 Armor · 45 MS
Plating
Plated Steelcaps
1,200g- 25 Armor
- 45 Move Speed
Plating Reduces incoming damage from Attacks by 10%.
3Sunfire Aegis
2,800g350 HP · 50 Armor · 10 AH
Immolate
Sunfire Aegis
2,800g- 350 Health
- 50 Armor
- 10 Ability Haste
Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.
4Jak'Sho, The Protean
3,200g350 HP · 45 Armor · 45 MR
Voidborn Resilience
Jak'Sho, The Protean
3,200g- 350 Health
- 45 Armor
- 45 Magic Resist
Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
5Protoplasm Harness
2,600g600 HP · 20 AH
Lifeline
Protoplasm Harness
2,600g- 600 Health
- 20 Ability Haste
Lifeline (0s) Taking damage that would reduce your Health below 30% causes you to gain maximum Health for 5 seconds, then heal Health over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity.
6Randuin's Omen
2,700g350 HP · 75 Armor
Resilience · Humility
Randuin's Omen
2,700g- 350 Health
- 75 Armor
Resilience Receive 30% less damage from Critical Strikes. Humility Slow nearby enemies by 70% for 2 seconds.
Abilities & Skill Path

Spiked Shell
Rammus gains bonus Attack Damage scaling with his Armor and Magic Resistance.
QPowerball
Cooldown 12/10.5/9/7.5/6s · 60 Mana
Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.
WDefensive Ball Curl
Cooldown 7s · 40 Mana
Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him.
EFrenzying Taunt
Cooldown 12s · 50 Mana
Rammus taunts an enemy champion or monster into a reckless assault against him.
RSoaring Slam
Cooldown 120/105/90s · 100 Mana
Rammus hops into the air and slams down at a target area, dealing magic damage and slowing enemies. If cast while Rammus is in Powerball, Rammus knocks up enemies near the center as well.