
Skarner Build
the Primordial Sovereign
The ancient, colossal brackern Skarner is revered in Ixtal as one of the founding members of its ruling caste, the Yun Tal. Devoted to keeping his nation safe from the rest of the world, Skarner dwells in a chamber beneath Ixaocan where he can hear the vibrations of the earth and detect potential threats. As more members of the Yun Tal begin questioning Ixtal's self-isolation, Skarner grows increasingly paranoid and will do anything to keep Ixtal and its people safeāno matter the cost.
The most played Skarner Jungle build on patch 26.21 runs Grasp of the Undying with Shield Bash, Conditioning and Overgrowth, plus Approach Velocity and Magical Footwear from the secondary tree. Take Smite and Flash. Start with Mosstomper Seedling and Health Potion, then build Heartsteel, Plated Steelcaps and Unending Despair, followed by Spirit Visage, Thornmail and Jak'Sho, The Protean. Max Q (Shattered Earth / Upheaval) first, then W (Seismic Bastion), then E (Ixtal's Impact). It has a 50.1% win rate and a 0.9% pick rate.
Runes
Primary
Grasp of the Undying
Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
Grasp of the Undying
Every 4s in combat, your next basic attack on a champion will:Deal bonus magic damage equal to 3.5% of your max healthHeal you for 1.3% of your max healthPermanently increase your health by 5 Ranged Champions: Damage, healing, and permanent health gained are 40% effective.
Shield Bash
Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Shield Bash
Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+2.5% Bonus Health) (+15.0% New Shield Amount) bonus adaptive damage. You have up to 2s after the shield expires to use this effect.
Conditioning
After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
Conditioning
After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
Overgrowth
Gain permanent max health when minions or monsters die near you.
Overgrowth
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8. When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
Secondary
Approach Velocity
Bonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair.
Approach Velocity
Gain 7.5% Move Speed towards nearby enemy champions that are movement impaired. This bonus is increased to 15% Move Speed for any enemy champion that you impair. Activation Range for CC from allies: 1000
Magical Footwear
You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner.
Magical Footwear
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner. Slightly Magical Footwear grants you an additional 10 Move Speed.
Summoner Spells
Smite
Cooldown 15s
Smite
Cooldown 15s
Deals true damage to a monster or minion.
Flash
Cooldown 300s
Flash
Cooldown 300s
Teleports you a short distance toward your cursor.
Skill Priority
QShattered Earth / Upheaval
Cooldown 8/6.75/5.5/4.25/3s Ā· 30 Mana
Skarner rips a boulder from the earth that empowers his attacks and can be thrown as a powerful projectile.
WSeismic Bastion
Cooldown 10/9/8/7/6s Ā· 60/65/70/75/80 Mana
Skarner gains a shield and creates an earthquake whose shockwave damages and slows foes.
EIxtal's Impact
Cooldown 22/21/20/19/18s Ā· 50/55/60/65/70 Mana
Skarner charges forward and passes through terrain. If he collides with a champion or large monster, he'll slam them into the next wall he hits to damage and stun them.
Item Build
Full build 15,350gStarting Items
Mosstomper Seedling
450g
Mosstomper Seedling
Jungle Companions Summon a Mosstomper that assists you against monsters. The companion grows as you hunt monsters, empowering your Smite. When fully grown, it completes your Jungle Quest and grants a Shield while out of combat and after killing large monsters.
Health Potion
50g
Health Potion
Consume Restores 120 Health over 15 seconds.
Core Build
1Heartsteel
3,000g900 HP Ā· 100% HP Regen
Colossal Consumption Ā· Goliath
Heartsteel
3,000g- 900 Health
- 100% Base Health Regen
Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
2Plated Steelcaps
1,200g25 Armor Ā· 45 MS
Plating
Plated Steelcaps
1,200g- 25 Armor
- 45 Move Speed
Plating Reduces incoming damage from Attacks by 10%.
3Unending Despair
2,800g400 HP Ā· 50 Armor Ā· 15 AH
Anguish
Unending Despair
2,800g- 400 Health
- 50 Armor
- 15 Ability Haste
Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
4Spirit Visage
2,700g400 HP Ā· 50 MR Ā· 10 AH Ā· 100% HP Regen
Boundless Vitality
Spirit Visage
2,700g- 400 Health
- 50 Magic Resist
- 10 Ability Haste
- 100% Base Health Regen
Boundless Vitality Heals and Shields on you are increased by 25%.
5Thornmail
2,450g150 HP Ā· 75 Armor
Thorns
Thornmail
2,450g- 150 Health
- 75 Armor
Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
6Jak'Sho, The Protean
3,200g350 HP Ā· 45 Armor Ā· 45 MR
Voidborn Resilience
Jak'Sho, The Protean
3,200g- 350 Health
- 45 Armor
- 45 Magic Resist
Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
Abilities & Skill Path

Threads of Vibration
Skarner's Attacks, Shattered Earth, Upheaval, and Impale, apply Quaking. At max stacks of Quaking, enemies take max Health magic damage over its duration.
QShattered Earth / Upheaval
Cooldown 8/6.75/5.5/4.25/3s Ā· 30 Mana
Skarner rips a boulder from the earth that empowers his attacks and can be thrown as a powerful projectile.
WSeismic Bastion
Cooldown 10/9/8/7/6s Ā· 60/65/70/75/80 Mana
Skarner gains a shield and creates an earthquake whose shockwave damages and slows foes.
EIxtal's Impact
Cooldown 22/21/20/19/18s Ā· 50/55/60/65/70 Mana
Skarner charges forward and passes through terrain. If he collides with a champion or large monster, he'll slam them into the next wall he hits to damage and stun them.
RImpale
Cooldown 120/105/90s Ā· 100 Mana
Skarner's tails lash forward to suppress enemy champions. Once suppressed, the victims will be dragged along by Skarner as he moves around.