
Skarner Build
the Primordial Sovereign
The ancient, colossal brackern Skarner is revered in Ixtal as one of the founding members of its ruling caste, the Yun Tal. Devoted to keeping his nation safe from the rest of the world, Skarner dwells in a chamber beneath Ixaocan where he can hear the vibrations of the earth and detect potential threats. As more members of the Yun Tal begin questioning Ixtal's self-isolation, Skarner grows increasingly paranoid and will do anything to keep Ixtal and its people safeāno matter the cost.
The most played Skarner Support build on patch 26.21 runs Hail of Blades with Cheap Shot, Deep Ward and Relentless Hunter, plus Magical Footwear and Jack Of All Trades from the secondary tree. Take Flash and Ignite. Start with Health Potion, then build Bloodsong, Titanic Hydra and Boots of Swiftness, followed by Dead Man's Plate, Protoplasm Harness and Jak'Sho, The Protean. Max Q (Shattered Earth / Upheaval) first, then W (Seismic Bastion), then E (Ixtal's Impact). It has a 46.7% win rate and a 0.2% pick rate.
Runes
Primary
Hail of Blades
Gain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions.
Hail of Blades
Gain 90% (60% for ranged champions) Attack Speed and bonus true damage when you attack an enemy champion for up to 3 attacks. No more than 3s can elapse between attacks or this effect will end. Cooldown: 10s. On-Hit Damage: 2 - 20 (+0.12 bonus AD, +0.1 AP) damage. Attack resets increase the attack limit by 1. Allows you to temporarily exceed the Attack Speed limit.
Cheap Shot
Deal bonus true damage to enemy champions with impaired movement or actions.
Cheap Shot
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level). Cooldown: 4s Activates on damage occurring after the impairment.
Deep Ward
Your wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep.
Deep Ward
Your wards in the enemy jungle are Deep. Deep wards gain +1 extra Health and +[30 - 45]s increased duration (+[45 - 150]s for Trinket stealth wards). Level 9: Wards in the river are also Deep.
Relentless Hunter
Unique takedowns grant permanent out of combat MS.
Relentless Hunter
Gain 8 Move Speed out of combat per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Secondary
Magical Footwear
You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner.
Magical Footwear
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner. Slightly Magical Footwear grants you an additional 10 Move Speed.
Jack Of All Trades
For each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste. Gain bonus Adaptive Force at 5 and 10 stacks.
Jack Of All Trades
For each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste. Gain 8 or 20 bonus Adaptive Force at 5 and 10 stacks, respectively.
Summoner Spells
Flash
Cooldown 300s
Flash
Cooldown 300s
Teleports you a short distance toward your cursor.
Ignite
Cooldown 180s
Ignite
Cooldown 180s
Deals true damage over time to target enemy champion and reduces healing effects on them for the duration.
Skill Priority
QShattered Earth / Upheaval
Cooldown 8/6.75/5.5/4.25/3s Ā· 30 Mana
Skarner rips a boulder from the earth that empowers his attacks and can be thrown as a powerful projectile.
WSeismic Bastion
Cooldown 10/9/8/7/6s Ā· 60/65/70/75/80 Mana
Skarner gains a shield and creates an earthquake whose shockwave damages and slows foes.
EIxtal's Impact
Cooldown 22/21/20/19/18s Ā· 50/55/60/65/70 Mana
Skarner charges forward and passes through terrain. If he collides with a champion or large monster, he'll slam them into the next wall he hits to damage and stun them.
Item Build
Full build 13,400gStarting Items
Health Potion
2 Ć 50g
Health Potion
Consume Restores 120 Health over 15 seconds.
Core Build
1Bloodsong
400g200 HP Ā· 75% HP Regen Ā· 75% Mana Regen Ā· 9 Gold Per 10 Seconds
Spellblade Ā· Active
Bloodsong
400g- 200 Health
- 75% Base Health Regen
- 75% Base Mana Regen
- 9 Gold Per 10 Seconds
Spellblade After using an Ability, your next Attack deals bonus physical damage On-Hit. If the target is a champion, they take increased damage for 4 seconds.Active (4 charges) Places an Invisible Stealth Ward that grants vision.
2Titanic Hydra
3,300g40 AD Ā· 600 HP
Cleave Ā· Titanic Crescent
Titanic Hydra
3,300g- 40 Attack Damage
- 600 Health
Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.
3Boots of Swiftness
1,000g55 MS
Fleetfooted
Boots of Swiftness
1,000g- 55 Move Speed
Fleetfooted Reduce the effectiveness of Slows by 25%.
4Dead Man's Plate
2,900g350 HP Ā· 55 Armor Ā· 4% MS
Shipwrecker Ā· Unsinkable
Dead Man's Plate
2,900g- 350 Health
- 55 Armor
- 4% Move Speed
Shipwrecker While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage. Unsinkable Reduce the effectiveness of Slows by 15%.
5Protoplasm Harness
2,600g600 HP Ā· 20 AH
Lifeline
Protoplasm Harness
2,600g- 600 Health
- 20 Ability Haste
Lifeline (0s) Taking damage that would reduce your Health below 30% causes you to gain maximum Health for 5 seconds, then heal Health over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity.
6Jak'Sho, The Protean
3,200g350 HP Ā· 45 Armor Ā· 45 MR
Voidborn Resilience
Jak'Sho, The Protean
3,200g- 350 Health
- 45 Armor
- 45 Magic Resist
Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
Abilities & Skill Path

Threads of Vibration
Skarner's Attacks, Shattered Earth, Upheaval, and Impale, apply Quaking. At max stacks of Quaking, enemies take max Health magic damage over its duration.
QShattered Earth / Upheaval
Cooldown 8/6.75/5.5/4.25/3s Ā· 30 Mana
Skarner rips a boulder from the earth that empowers his attacks and can be thrown as a powerful projectile.
WSeismic Bastion
Cooldown 10/9/8/7/6s Ā· 60/65/70/75/80 Mana
Skarner gains a shield and creates an earthquake whose shockwave damages and slows foes.
EIxtal's Impact
Cooldown 22/21/20/19/18s Ā· 50/55/60/65/70 Mana
Skarner charges forward and passes through terrain. If he collides with a champion or large monster, he'll slam them into the next wall he hits to damage and stun them.
RImpale
Cooldown 120/105/90s Ā· 100 Mana
Skarner's tails lash forward to suppress enemy champions. Once suppressed, the victims will be dragged along by Skarner as he moves around.