
Vex Build
the Gloomist
In the black heart of the Shadow Isles, a lone yordle trudges through the spectral fog, content in its murky misery. With an endless supply of teen angst and a powerful shadow in tow, Vex lives in her own self-made slice of gloom, far from the revolting cheer of the “normie” world. Though she lacks ambition, she is quick to strike down color and happiness, stopping all would-be interlopers with her magical malaise.
Vex Mid Build
The most played Vex Mid build on patch 26.21 runs Electrocute with Taste of Blood, Grisly Mementos and Ultimate Hunter, plus Manaflow Band and Transcendence from the secondary tree. Take Flash and Ignite. Start with Doran's Ring and Health Potion, then build Luden's Echo, Spellslinger's Shoes and Shadowflame, followed by Zhonya's Hourglass, Rabadon's Deathcap, Void Staff and Morellonomicon. Max Q (Mistral Bolt) first, then W (Personal Space), then E (Looming Darkness). It has a 52.0% win rate and a 3.9% pick rate.
Runes
Primary
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Electrocute
Hitting a champion with 3 separate attacks or abilities within 3s deals bonus adaptive damage. Damage: 70 - 240 (+0.1 bonus AD, +0.05 AP) damage. Cooldown: 20s 'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'
Taste of Blood
Heal when you damage an enemy champion.
Taste of Blood
Heal when you damage an enemy champion. Healing: 16-40 (+0.1 bonus AD, +0.05 AP) health (based on level) Cooldown: 20s
Grisly Mementos
Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected.
Grisly Mementos
Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected. In game modes where vision Trinkets do not exist, instead gain 3 Summoner Spell Haste.
Ultimate Hunter
Unique takedowns grant permanent cooldown reduction on your Ultimate.
Ultimate Hunter
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Secondary
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Cooldown: 15 seconds
Transcendence
Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Transcendence
Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Summoner Spells
Flash
Cooldown 300s
Flash
Cooldown 300s
Teleports you a short distance toward your cursor.
Ignite
Cooldown 180s
Ignite
Cooldown 180s
Deals true damage over time to target enemy champion and reduces healing effects on them for the duration.
Skill Priority
QMistral Bolt
Cooldown 8/7/6/5/4s · 45/50/55/60/65 Mana
Launch a damaging missile that accelerates mid-flight.
WPersonal Space
Cooldown 16/15/14/13/12s · 75 Mana
Gain a shield and damage nearby enemies.
ELooming Darkness
Cooldown 12s · 70/80/90/100/110 Mana
Summon a damaging and slowing zone that applies Gloom to enemies.
Item Build
Full build 19,650gStarting Items
Doran's Ring
400g
Doran's Ring
- 18 Ability Power
- 90 Health
Drain Restore 1 Mana every second, increased to 2 Mana per second for 5 seconds after dealing damage to an enemy champion. If you can't gain Mana, heal for 45% of this value instead. Helping Hand Attacks deal 5 bonus physical damage to minions.
Health Potion
2 × 50g
Health Potion
Consume Restores 120 Health over 15 seconds.
Core Build
1Luden's Echo
2,750g100 AP · 600 Mana · 10 AH
Echo
Luden's Echo
2,750g- 100 Ability Power
- 600 Mana
- 10 Ability Haste
Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.
2Spellslinger's Shoes
1,100g20 Magic Pen · 8% Magic Pen · 45 MS
Spellslinger's Shoes
1,100g- 20 Magic Penetration
- 8% Magic Penetration
- 45 Move Speed
3Shadowflame
3,200g110 AP · 15 Magic Pen
Cinderbloom
Shadowflame
3,200g- 110 Ability Power
- 15 Magic Penetration
Cinderbloom Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.
4Zhonya's Hourglass
3,250g105 AP · 50 Armor
Time Stop
Zhonya's Hourglass
3,250g- 105 Ability Power
- 50 Armor
Time Stop Enter Stasis for 2.5 seconds.
5Rabadon's Deathcap
3,500g130 AP
Magical Opus
Rabadon's Deathcap
3,500g- 130 Ability Power
Magical Opus Increases your total Ability Power by 30%.
6Void Staff
3,000g95 AP · 40% Magic Pen
Void Staff
3,000g- 95 Ability Power
- 40% Magic Penetration
Increases magic damage
7Morellonomicon
2,850g75 AP · 350 HP · 15 AH
Grievous Wounds
Morellonomicon
2,850g- 75 Ability Power
- 350 Health
- 15 Ability Haste
Grievous Wounds Dealing magic damage to champions applies 40% Wounds for 3 seconds.
Abilities & Skill Path
Doom 'n Gloom
Vex periodically becomes empowered, causing her next basic Ability to fear enemies and interrupt dashes. Whenever a nearby enemy dashes, Vex applies a mark that can be consumed for bonus damage that also reduces the cooldown of her empowered state.
QMistral Bolt
Cooldown 8/7/6/5/4s · 45/50/55/60/65 Mana
Launch a damaging missile that accelerates mid-flight.
WPersonal Space
Cooldown 16/15/14/13/12s · 75 Mana
Gain a shield and damage nearby enemies.
ELooming Darkness
Cooldown 12s · 70/80/90/100/110 Mana
Summon a damaging and slowing zone that applies Gloom to enemies.
RShadow Surge
Cooldown 140/120/100s · 100 Mana
Fire a missile that marks an enemy champion. Recast to dash to them and deal damage.