
Yasuo Build
the Unforgiven
An Ionian of deep resolve, Yasuo is an agile swordsman who wields the air itself against his enemies. As a proud young man, he was falsely accused of murdering his master—unable to prove his innocence, he was forced to slay his own brother in self defense. Even after his master's true killer was revealed, Yasuo still could not forgive himself for all he had done, and now wanders his homeland with only the wind to guide his blade.
The most played Yasuo Bot build on patch 26.21 runs Lethal Tempo with Absorb Life, Legend: Alacrity and Last Stand, plus Overgrowth and Second Wind from the secondary tree. Take Flash and Exhaust. Start with Doran's Bow and Health Potion, then build Berserker's Greaves, Blade of The Ruined King and Immortal Shieldbow, followed by Infinity Edge, Death's Dance, Guardian Angel and Bloodthirster. Max Q (Steel Tempest) first, then E (Sweeping Blade), then W (Wind Wall). It has a 51.4% win rate and a 2.8% pick rate.
Runes
Primary
Lethal Tempo
Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.
Lethal Tempo
Attacking an enemy champion grants you [6% Melee || 4% Ranged] Attack Speed for 6 seconds, up to 6. At max stacks, deal [9 - 30 Melee || 6 - 24 Ranged] bonus adaptive damage On-Attack, increased by 1% per 1% Bonus Attack Speed.
Absorb Life
Killing a target heals you.
Absorb Life
Killing a target heals you for @HealAmount@.
Legend: Alacrity
Takedowns on enemies grant permanent Attack Speed.
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks). Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last Stand
Deal more damage to champions while you are low on health.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Secondary
Overgrowth
Gain permanent max health when minions or monsters die near you.
Overgrowth
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8. When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
Second Wind
After taking damage from an enemy champion heal back some missing health over time.
Second Wind
After taking damage from an enemy champion, heal for 4% of your missing health over 10s.
Summoner Spells
Flash
Cooldown 300s
Flash
Cooldown 300s
Teleports you a short distance toward your cursor.
Exhaust
Cooldown 240s
Exhaust
Cooldown 240s
Slows target enemy champion and reduces their damage dealt.
Skill Priority
QSteel Tempest
Cooldown 4s
Thrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne. Steel Tempest is treated as a basic attack and scales with all the same things.
ESweeping Blade
Cooldown 0.5/0.4/0.3/0.2/0.1s
Dashes through target enemy, dealing magic damage. Each cast increases subsequent dash's damage, up to a max amount. Cannot be re-cast on the same enemy for a few seconds. If Steel Tempest is cast while dashing, it will strike as a circle.
WWind Wall
Cooldown 25/23/21/19/17s
Creates a moving wall that blocks all enemy projectiles for 4 seconds.
Item Build
Full build 20,700gStarting Items
Doran's Bow
400g
Doran's Bow
- 8 Attack Damage
- 15% Attack Speed
- 1.5% Omnivamp
Health Potion
2 × 50g
Health Potion
Consume Restores 120 Health over 15 seconds.
Core Build
1Berserker's Greaves
1,100g30% AS · 45 MS
Berserker's Greaves
1,100g- 30% Attack Speed
- 45 Move Speed
Enhances Move Speed and Attack Speed
2Blade of The Ruined King
3,200g40 AD · 25% AS · 10% Life Steal
Mist's Edge · Clawing Shadows
Blade of The Ruined King
3,200g- 40 Attack Damage
- 25% Attack Speed
- 10% Life Steal
Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
3Immortal Shieldbow
3,000g55 AD · 25% Crit
Lifeline
Immortal Shieldbow
3,000g- 55 Attack Damage
- 25% Critical Strike Chance
Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.
4Infinity Edge
3,500g75 AD · 25% Crit · 30% Crit Dmg
Infinity Edge
3,500g- 75 Attack Damage
- 25% Critical Strike Chance
- 30% Critical Strike Damage
Massively enhances critical strikes
5Death's Dance
3,300g60 AD · 50 Armor · 15 AH
Ignore Pain · Defy · Ignore Pain's
Death's Dance
3,300g- 60 Attack Damage
- 50 Armor
- 15 Ability Haste
Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
6Guardian Angel
3,200g55 AD · 45 Armor
Rebirth
Guardian Angel
3,200g- 55 Attack Damage
- 45 Armor
Rebirth Upon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of Stasis.
7Bloodthirster
3,400g80 AD · 15% Life Steal
Ichorshield
Bloodthirster
3,400g- 80 Attack Damage
- 15% Life Steal
Ichorshield Convert excess healing from your Lifesteal to a Shield.
Abilities & Skill Path

Way of the Wanderer
Yasuo's Critical Strike Chance is increased. Additionally, Yasuo builds toward a shield whenever he is moving. The shield triggers when he takes damage from a champion or monster.
QSteel Tempest
Cooldown 4s
Thrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne. Steel Tempest is treated as a basic attack and scales with all the same things.
WWind Wall
Cooldown 25/23/21/19/17s
Creates a moving wall that blocks all enemy projectiles for 4 seconds.
ESweeping Blade
Cooldown 0.5/0.4/0.3/0.2/0.1s
Dashes through target enemy, dealing magic damage. Each cast increases subsequent dash's damage, up to a max amount. Cannot be re-cast on the same enemy for a few seconds. If Steel Tempest is cast while dashing, it will strike as a circle.
RLast Breath
Cooldown 70/50/30s
Blinks to an Airborne enemy champion, dealing physical damage and holding all Airborne enemies in the area in the air. Grants maximum Flow but resets all stacks of Gathering Storm. For a moderate time afterwards, Yasuo's critical strikes gain significant Bonus Armor Penetration.