
Zed Build
the Master of Shadows
Utterly ruthless and without mercy, Zed is the leader of the Order of Shadow, an organization he created with the intent of militarizing Ionia's magical and martial traditions to drive out Noxian invaders. During the war, desperation led him to unlock the secret shadow form—a malevolent spirit magic as dangerous and corrupting as it is powerful. Zed has mastered all of these forbidden techniques to destroy anything he sees as a threat to his nation, or his new order.
The most played Zed Jungle build on patch 26.21 runs First Strike with Cash Back, Triple Tonic and Cosmic Insight, plus Sudden Impact and Treasure Hunter from the secondary tree. Take Smite and Flash. Start with Scorchclaw Pup and Health Potion, then build Voltaic Cyclosword, Ionian Boots of Lucidity and Bastionbreaker, followed by Axiom Arc, Edge of Night and Guardian Angel. Max Q (Razor Shuriken) first, then E (Shadow Slash), then W (Living Shadow). It has a 46.8% win rate and a 2.4% pick rate.
Runes
Primary
First Strike
When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.
First Strike
Attacks or abilities against an enemy champion within 0.25s of entering champion combat grant 10 gold and First Strike for 3 seconds, causing you to deal 7% extra damage against champions, and granting 50% (35% for ranged champions) of bonus damage dealt as gold. Cooldown: 25 - 15s
Cash Back
Get some gold back when you purchase Legendary Items.
Cash Back
Get 7.5% Gold back when you purchase Legendary Items.
Triple Tonic
Upon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill.
Triple Tonic
Upon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill.
Cosmic Insight
+18 Summoner Spell Haste +10 Item Haste
Cosmic Insight
+18 Summoner Spell Haste +10 Item Haste
Secondary
Sudden Impact
Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
Sudden Impact
Damaging basic attacks and abilities deal a bonus 20 - 80 True Damage based on level to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth for 4s. Cooldown: 10s
Treasure Hunter
Unique takedowns grant additional gold the first time they are collected.
Treasure Hunter
Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Increase the gold gained by 20 gold for each Bounty Hunter stack, up to 130 gold. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Summoner Spells
Smite
Cooldown 15s
Smite
Cooldown 15s
Deals true damage to a monster or minion.
Flash
Cooldown 300s
Flash
Cooldown 300s
Teleports you a short distance toward your cursor.
Skill Priority
QRazor Shuriken
Cooldown 6s · 75/70/65/60/55 Energy
Zed and his shadows throw their shurikens. Each shuriken deals damage to every enemy hit.
EShadow Slash
Cooldown 5/4.5/4/3.5/3s · 40 Energy
Zed and his Shadows slash, dealing damage to nearby enemies. Enemies hit by a Shadow's slash are slowed.
WLiving Shadow
Cooldown 20/19/18/17/16s · 40/35/30/25/20 Energy
Passive: Zed gains energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability. Active: Zed's shadow dashes forward, remaining in place for a few seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow.
Item Build
Full build 15,850gStarting Items
Scorchclaw Pup
450g
Scorchclaw Pup
Jungle Companions Summon a Scorchclaw that assists you against monsters. The companion grows as you hunt monsters, empowering your Smite. When fully grown, it completes your Jungle Quest and periodically imbues your next Attack or Ability to burn enemies and Slow them. Killing large monsters readies this immediately.
Health Potion
50g
Health Potion
Consume Restores 120 Health over 15 seconds.
Core Build
1Voltaic Cyclosword
3,000g55 AD · 10 Lethality · 10 AH
Galvanize · Firmament
Voltaic Cyclosword
3,000g- 55 Attack Damage
- 10 Lethality
- 10 Ability Haste
Galvanize Damaging an Enemy Champions with an ability triggers Energized if it is ready. Firmament Your Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.
2Ionian Boots of Lucidity
900g10 AH · 45 MS
Ionian Insight
Ionian Boots of Lucidity
900g- 10 Ability Haste
- 45 Move Speed
Ionian Insight Gain 10 Summoner Spell Haste.
3Bastionbreaker
3,000g55 AD · 18 Lethality · 15 AH
Shaped Charge · Sabotage
Bastionbreaker
3,000g- 55 Attack Damage
- 18 Lethality
- 15 Ability Haste
Shaped Charge (0s) Dealing Ability damage to a Champion or Epic Monster deals an additional true damage. Sabotage Taking down a champion within 3 seconds of damaging them grants Sabotage for 25000 seconds. While you have Sabotage, your next Attack against an Epic Monster or Turret deals an additional true damage over 3 seconds.
4Axiom Arc
2,750g55 AD · 18 Lethality · 20 AH
Flux
Axiom Arc
2,750g- 55 Attack Damage
- 18 Lethality
- 20 Ability Haste
Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.
5Edge of Night
3,000g50 AD · 15 Lethality · 250 HP
Annul
Edge of Night
3,000g- 50 Attack Damage
- 15 Lethality
- 250 Health
Annul Grants a Spell Shield that blocks the next enemy Ability.
6Guardian Angel
3,200g55 AD · 45 Armor
Rebirth
Guardian Angel
3,200g- 55 Attack Damage
- 45 Armor
Rebirth Upon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of Stasis.
Abilities & Skill Path

Contempt for the Weak
Zed's basic attacks against low health targets deals bonus Magic Damage. This effect can only occur once every few seconds against the same enemy champion.
QRazor Shuriken
Cooldown 6s · 75/70/65/60/55 Energy
Zed and his shadows throw their shurikens. Each shuriken deals damage to every enemy hit.
WLiving Shadow
Cooldown 20/19/18/17/16s · 40/35/30/25/20 Energy
Passive: Zed gains energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability. Active: Zed's shadow dashes forward, remaining in place for a few seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow.
EShadow Slash
Cooldown 5/4.5/4/3.5/3s · 40 Energy
Zed and his Shadows slash, dealing damage to nearby enemies. Enemies hit by a Shadow's slash are slowed.
RDeath Mark
Cooldown 120/110/100s
Zed becomes untargetable and dashes to an enemy champion, marking them. After 3 seconds the mark triggers, repeating a portion of all the damage Zed dealt to the target while they were marked.