
Amumu Build
the Sad Mummy
Legend claims that Amumu is a lonely and melancholy soul from ancient Shurima, roaming the world in search of a friend. Doomed by an ancient curse to remain alone forever, his touch is death, his affection ruin. Those who claim to have seen him describe a living cadaver, small in stature and wrapped in creeping bandages. Amumu has inspired myths, songs, and folklore told and retold for generations—such that it is impossible to separate truth from fiction.
The most played Amumu Support build on patch 26.21 runs Aftershock with Font of Life, Bone Plating and Unflinching, plus Cheap Shot and Ultimate Hunter from the secondary tree. Take Flash and Ignite. Start with Health Potion, then build Celestial Opposition, Zeke's Convergence and Plated Steelcaps, followed by Locket of the Iron Solari, Thornmail and Abyssal Mask. Max E (Tantrum) first, then Q (Bandage Toss), then W (Despair). It has a 52.1% win rate and a 0.8% pick rate.
Runes
Primary
Aftershock
After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 45 + 75% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies. Damage: 25 - 120 (+8% of your bonus health) Cooldown: 20s Resistance bonus from Aftershock capped at: 80-150 (based on level)
Font of Life
Impairing the movement of an enemy champion heals nearby allied champions.
Font of Life
Impairing the movement of an enemy champion restores @BaseHeal@ Health to you and the lowest health nearby allied champion. 70% effect for Ranged Users. Cooldown: 20s
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
Unflinching
Gain Armor and Magic Resist when receiving crowd control.
Unflinching
Gain 10 Armor and Magic Resist when crowd controlled and for 2 seconds after.
Secondary
Cheap Shot
Deal bonus true damage to enemy champions with impaired movement or actions.
Cheap Shot
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level). Cooldown: 4s Activates on damage occurring after the impairment.
Ultimate Hunter
Unique takedowns grant permanent cooldown reduction on your Ultimate.
Ultimate Hunter
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Summoner Spells
Flash
Cooldown 300s
Flash
Cooldown 300s
Teleports you a short distance toward your cursor.
Ignite
Cooldown 180s
Ignite
Cooldown 180s
Deals true damage over time to target enemy champion and reduces healing effects on them for the duration.
Skill Priority
ETantrum
Cooldown 9/8/7/6/5s · 35 Mana
Permanently reduces the physical damage Amumu would take. Amumu can unleash his rage, dealing damage to surrounding enemies. Each time Amumu is hit, the cooldown on Tantrum is reduced.
QBandage Toss
Cooldown 3s · 50 Mana
Amumu tosses a sticky bandage at a target, stunning and damaging the target while he pulls himself to them.
WDespair
Cooldown 1s · 8 Mana per Second
Overcome by anguish, nearby enemies lose a percentage of their maximum Health each second and have their Curses refreshed.
Item Build
Full build 11,100gStarting Items
Health Potion
2 Ă— 50g
Health Potion
Consume Restores 120 Health over 15 seconds.
Core Build
1Celestial Opposition
400g200 HP · 75% HP Regen · 75% Mana Regen · 9 Gold Per 10 Seconds
Blessing of the Mountain · Active
Celestial Opposition
400g- 200 Health
- 75% Base Health Regen
- 75% Base Mana Regen
- 9 Gold Per 10 Seconds
Blessing of the Mountain Reduce incoming champion damage for 2 seconds after taking damage from a champion. When the effect ends, slow nearby enemies by 50% for 1.5 seconds. Active (4 charges) Places an Invisible Stealth Ward that grants vision.
2Zeke's Convergence
2,200g300 HP · 25 Armor · 25 MR · 10 AH
Frostfire Tempest
Zeke's Convergence
2,200g- 300 Health
- 25 Armor
- 25 Magic Resist
- 10 Ability Haste
Frostfire Tempest Casting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%.
3Plated Steelcaps
1,200g25 Armor · 45 MS
Plating
Plated Steelcaps
1,200g- 25 Armor
- 45 Move Speed
Plating Reduces incoming damage from Attacks by 10%.
4Locket of the Iron Solari
2,200g200 HP · 30 Armor · 30 MR · 10 AH
Devotion
Locket of the Iron Solari
2,200g- 200 Health
- 30 Armor
- 30 Magic Resist
- 10 Ability Haste
Devotion Grant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.
5Thornmail
2,450g150 HP · 75 Armor
Thorns
Thornmail
2,450g- 150 Health
- 75 Armor
Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
6Abyssal Mask
2,650g350 HP · 45 MR · 15 AH
Unmake
Abyssal Mask
2,650g- 350 Health
- 45 Magic Resist
- 15 Ability Haste
Unmake Nearby enemy champions take 12% more magic damage.
Abilities & Skill Path

Cursed Touch
Amumu's basic attacks Curse his enemies, causing them to take bonus true damage from incoming magic damage.
QBandage Toss
Cooldown 3s · 50 Mana
Amumu tosses a sticky bandage at a target, stunning and damaging the target while he pulls himself to them.
WDespair
Cooldown 1s · 8 Mana per Second
Overcome by anguish, nearby enemies lose a percentage of their maximum Health each second and have their Curses refreshed.
ETantrum
Cooldown 9/8/7/6/5s · 35 Mana
Permanently reduces the physical damage Amumu would take. Amumu can unleash his rage, dealing damage to surrounding enemies. Each time Amumu is hit, the cooldown on Tantrum is reduced.
RCurse of the Sad Mummy
Cooldown 150/125/100s · 100/150/200 Mana
Amumu entangles surrounding enemy units in bandages, applying his Curse, damaging and stunning them.