
Janna Build
the Storm's Fury
Armed with the power of Runeterra's gales, Janna is a mysterious, elemental wind spirit who protects the dispossessed of Zaun. Some believe she was brought into existence by the pleas of Runeterra's sailors who prayed for fair winds as they navigated treacherous waters and braved rough tempests. Her favor and protection has since been called into the depths of Zaun, where Janna has become a beacon of hope to those in need. No one knows where or when she will appear, but more often than not, she's come to help.
Janna Support Build
The most played Janna Support build on patch 26.21 runs Summon Aery with Manaflow Band, Celerity and Gathering Storm, plus Font of Life and Revitalize from the secondary tree. Take Flash and Heal. Start with Health Potion, then build Dream Maker, Boots of Swiftness and Moonstone Renewer, followed by Redemption, Ardent Censer and Dawncore. Max W (Zephyr) first, then E (Eye Of The Storm), then Q (Howling Gale). It has a 52.1% win rate and a 3.3% pick rate.
Runes
Primary
Summon Aery
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Summon Aery
Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 - 50 based on level (+0.05 AP) (+0.1 bonus AD). Empowering or protecting allies with abilities sends Aery to them, shielding them for 20 - 100 based on level (+0.05 AP) (+0.1 bonus AD). Aery cannot be sent out again until she returns to you.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Cooldown: 15 seconds
Celerity
All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.
Celerity
All movement bonuses are 7% more effective on you and gain 1% Move Speed.
Gathering Storm
Gain increasing amounts of AD or AP, adaptive over the course of the game.
Gathering Storm
Every 10 min gain AP or AD, adaptive. 10 min: + 8 AP or 5 AD 20 min: + 24 AP or 14 AD 30 min: + 48 AP or 29 AD 40 min: + 80 AP or 48 AD 50 min: + 120 AP or 72 AD 60 min: + 168 AP or 101 AD etc...
Secondary
Font of Life
Impairing the movement of an enemy champion heals nearby allied champions.
Font of Life
Impairing the movement of an enemy champion restores @BaseHeal@ Health to you and the lowest health nearby allied champion. 70% effect for Ranged Users. Cooldown: 20s
Revitalize
Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Revitalize
Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Summoner Spells
Flash
Cooldown 300s
Flash
Cooldown 300s
Teleports you a short distance toward your cursor.
Heal
Cooldown 240s
Heal
Cooldown 240s
Restores Health and grants Move Speed to you and target allied champion.
Skill Priority
WZephyr
Cooldown 8/7.5/7/6.5/6s · 50/55/60/65/70 Mana
Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed.
EEye Of The Storm
Cooldown 16/15/14/13/12s · 70/75/80/85/90 Mana
Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.
QHowling Gale
Cooldown 14s · 90/95/100/105/110 Mana
By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.
Item Build
Full build 10,600gStarting Items
Health Potion
2 × 50g
Health Potion
Consume Restores 120 Health over 15 seconds.
Core Build
1Dream Maker
400g200 HP · 75% HP Regen · 75% Mana Regen · 9 Gold Per 10 Seconds
Dream Maker · Active
Dream Maker
400g- 200 Health
- 75% Base Health Regen
- 75% Base Mana Regen
- 9 Gold Per 10 Seconds
Dream Maker Healing or Shielding another ally blows Dream Bubbles to them for 3 seconds. Their next Attack deals bonus magic damage On-Hit and the next damage they take is reduced.Active (4 charges) Places an Invisible Stealth Ward that grants vision.
2Boots of Swiftness
1,000g55 MS
Fleetfooted
Boots of Swiftness
1,000g- 55 Move Speed
Fleetfooted Reduce the effectiveness of Slows by 25%.
3Moonstone Renewer
2,200g25 AP · 200 HP · 20 AH · 125% Mana Regen
Starlit Grace
Moonstone Renewer
2,200g- 25 Ability Power
- 200 Health
- 20 Ability Haste
- 125% Base Mana Regen
Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.
4Redemption
2,300g30 AP · 15 AH · 100% Mana Regen · 10% Heal & Shield
Intervention
Redemption
2,300g- 30 Ability Power
- 15 Ability Haste
- 100% Base Mana Regen
- 10% Heal and Shield Power
Intervention Restore 150 - 350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.
5Ardent Censer
2,200g45 AP · 10% Heal & Shield · 125% Mana Regen · 4% MS
Sanctify
Ardent Censer
2,200g- 45 Ability Power
- 10% Heal and Shield Power
- 125% Base Mana Regen
- 4% Move Speed
Sanctify Healing or Shielding an ally enhances you both for 6 seconds, granting 25% Attack Speed and 20 magic damage On-Hit.
6Dawncore
2,500g45 AP · 16% Heal & Shield · 100% Mana Regen
First Light
Dawncore
2,500g- 45 Ability Power
- 16% Heal and Shield Power
- 100% Base Mana Regen
First Light Gain 2% Heal and Shield Power and 15 Ability Power per 100% Base Mana Regen.
Abilities & Skill Path

Tailwind
Janna's allies gain Move Speed moving towards her. Janna deals a portion of bonus Move Speed as bonus magic damage on hit and with Zephyr.
QHowling Gale
Cooldown 14s · 90/95/100/105/110 Mana
By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.
WZephyr
Cooldown 8/7.5/7/6.5/6s · 50/55/60/65/70 Mana
Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed.
EEye Of The Storm
Cooldown 16/15/14/13/12s · 70/75/80/85/90 Mana
Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.
RMonsoon
Cooldown 130/115/100s · 100 Mana
Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.