
Karma Build
the Enlightened One
No mortal exemplifies the spiritual traditions of Ionia more than Karma. She is the living embodiment of an ancient soul reincarnated countless times, carrying all her accumulated memories into each new life, and blessed with power that few can comprehend. She has done her best to guide her people in recent times of crisis, though she knows that peace and harmony may come only at a considerable cost—both to her, and to the land she holds most dear.
Karma Support Build
The most played Karma Support build on patch 26.21 runs Summon Aery with Manaflow Band, Transcendence and Gathering Storm, plus Font of Life and Revitalize from the secondary tree. Take Flash and Heal. Start with Health Potion, then build Dream Maker, Ionian Boots of Lucidity and Echoes of Helia, followed by Moonstone Renewer, Redemption and Shurelya's Battlesong. Max Q (Inner Flame) first, then E (Inspire), then W (Focused Resolve). It has a 48.9% win rate and a 5.0% pick rate.
Runes
Primary
Summon Aery
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Summon Aery
Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 - 50 based on level (+0.05 AP) (+0.1 bonus AD). Empowering or protecting allies with abilities sends Aery to them, shielding them for 20 - 100 based on level (+0.05 AP) (+0.1 bonus AD). Aery cannot be sent out again until she returns to you.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Cooldown: 15 seconds
Transcendence
Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Transcendence
Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Gathering Storm
Gain increasing amounts of AD or AP, adaptive over the course of the game.
Gathering Storm
Every 10 min gain AP or AD, adaptive. 10 min: + 8 AP or 5 AD 20 min: + 24 AP or 14 AD 30 min: + 48 AP or 29 AD 40 min: + 80 AP or 48 AD 50 min: + 120 AP or 72 AD 60 min: + 168 AP or 101 AD etc...
Secondary
Font of Life
Impairing the movement of an enemy champion heals nearby allied champions.
Font of Life
Impairing the movement of an enemy champion restores @BaseHeal@ Health to you and the lowest health nearby allied champion. 70% effect for Ranged Users. Cooldown: 20s
Revitalize
Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Revitalize
Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Summoner Spells
Flash
Cooldown 300s
Flash
Cooldown 300s
Teleports you a short distance toward your cursor.
Heal
Cooldown 240s
Heal
Cooldown 240s
Restores Health and grants Move Speed to you and target allied champion.
Skill Priority
QInner Flame
Cooldown 9/8/7/6/5s · 40/50/60/70/80 Mana
Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay.
EInspire
Cooldown 10/9.5/9/8.5/8s · 60/65/70/75/80 Mana
Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally. Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions.
WFocused Resolve
Cooldown 12s · 50/55/60/65/70 Mana
Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again. Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration.
Item Build
Full build 10,200gStarting Items
Health Potion
2 Ă— 50g
Health Potion
Consume Restores 120 Health over 15 seconds.
Core Build
1Dream Maker
400g200 HP · 75% HP Regen · 75% Mana Regen · 9 Gold Per 10 Seconds
Dream Maker · Active
Dream Maker
400g- 200 Health
- 75% Base Health Regen
- 75% Base Mana Regen
- 9 Gold Per 10 Seconds
Dream Maker Healing or Shielding another ally blows Dream Bubbles to them for 3 seconds. Their next Attack deals bonus magic damage On-Hit and the next damage they take is reduced.Active (4 charges) Places an Invisible Stealth Ward that grants vision.
2Ionian Boots of Lucidity
900g10 AH · 45 MS
Ionian Insight
Ionian Boots of Lucidity
900g- 10 Ability Haste
- 45 Move Speed
Ionian Insight Gain 10 Summoner Spell Haste.
3Echoes of Helia
2,200g35 AP · 200 HP · 20 AH · 125% Mana Regen
Soul Siphon · Soul Charges
Echoes of Helia
2,200g- 35 Ability Power
- 200 Health
- 20 Ability Haste
- 125% Base Mana Regen
Soul Siphon Gain 30% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes all Soul Charges to restore Health.
4Moonstone Renewer
2,200g25 AP · 200 HP · 20 AH · 125% Mana Regen
Starlit Grace
Moonstone Renewer
2,200g- 25 Ability Power
- 200 Health
- 20 Ability Haste
- 125% Base Mana Regen
Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.
5Redemption
2,300g30 AP · 15 AH · 100% Mana Regen · 10% Heal & Shield
Intervention
Redemption
2,300g- 30 Ability Power
- 15 Ability Haste
- 100% Base Mana Regen
- 10% Heal and Shield Power
Intervention Restore 150 - 350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.
6Shurelya's Battlesong
2,200g50 AP · 15 AH · 4% MS · 125% Mana Regen
Inspiring Speech
Shurelya's Battlesong
2,200g- 50 Ability Power
- 15 Ability Haste
- 4% Move Speed
- 125% Base Mana Regen
Inspiring Speech Grant nearby allies 30% Move Speed for 4 seconds.
Abilities & Skill Path

Gathering Fire
Karma's damaging abilities will reduce the cooldown of Mantra.
QInner Flame
Cooldown 9/8/7/6/5s · 40/50/60/70/80 Mana
Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay.
WFocused Resolve
Cooldown 12s · 50/55/60/65/70 Mana
Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again. Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration.
EInspire
Cooldown 10/9.5/9/8.5/8s · 60/65/70/75/80 Mana
Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally. Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions.
RMantra
Cooldown 40/38/36/34s
Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.