
Nautilus Build
the Titan of the Depths
A lonely legend as old as the first piers sunk in Bilgewater, the armored goliath known as Nautilus roams the dark waters off the coast of the Blue Flame Isles. Driven by a forgotten betrayal, he strikes without warning, swinging his enormous anchor to save the wretched, and drag the greedy to their doom. It is said he comes for those who forget to pay the “Bilgewater tithe”, pulling them down beneath the waves with him—an iron-clad reminder that none can escape the depths.
Nautilus Support Build
The most played Nautilus Support build on patch 26.21 runs Aftershock with Shield Bash, Bone Plating and Unflinching, plus Biscuit Delivery and Cosmic Insight from the secondary tree. Take Flash and Ignite. Start with Health Potion, then build Celestial Opposition, Locket of the Iron Solari and Plated Steelcaps, followed by Knight's Vow, Kaenic Rookern and Thornmail. Max Q (Dredge Line) first, then W (Titan's Wrath), then E (Riptide). It has a 49.7% win rate and a 9.8% pick rate.
Runes
Primary
Aftershock
After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.
Aftershock
After immobilizing an enemy champion, increase your Armor and Magic Resist by 45 + 75% of your Bonus Resists for 2.5s. Then explode, dealing magic damage to nearby enemies. Damage: 25 - 120 (+8% of your bonus health) Cooldown: 20s Resistance bonus from Aftershock capped at: 80-150 (based on level)
Shield Bash
Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Shield Bash
Whenever you gain a new shield, your next basic attack against a champion deals 5 - 30 (+2.5% Bonus Health) (+15.0% New Shield Amount) bonus adaptive damage. You have up to 2s after the shield expires to use this effect.
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
Unflinching
Gain Armor and Magic Resist when receiving crowd control.
Unflinching
Gain 10 Armor and Magic Resist when crowd controlled and for 2 seconds after.
Secondary
Biscuit Delivery
Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health.
Biscuit Delivery
Biscuit Delivery: Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min. Biscuits restore 20 + 2% of your maximum health, increased by up to 100% based on missing Health. Consuming or selling a Biscuit permanently increases your max health by 30.
Cosmic Insight
+18 Summoner Spell Haste +10 Item Haste
Cosmic Insight
+18 Summoner Spell Haste +10 Item Haste
Summoner Spells
Flash
Cooldown 300s
Flash
Cooldown 300s
Teleports you a short distance toward your cursor.
Ignite
Cooldown 180s
Ignite
Cooldown 180s
Deals true damage over time to target enemy champion and reduces healing effects on them for the duration.
Skill Priority
QDredge Line
Cooldown 14/13/12/11/10s · 60 Mana
Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it.
WTitan's Wrath
Cooldown 12s · 60 Mana
Nautilus gains a temporary Shield. While it persists, his Attacks deal damage over time to his target and surrounding enemies.
ERiptide
Cooldown 7/6.5/6/5.5/5s · 50/60/70/80/90 Mana
Nautilus creates three exploding waves around himself. Each explosion damages and slows enemies.
Item Build
Full build 11,450gStarting Items
Health Potion
2 × 50g
Health Potion
Consume Restores 120 Health over 15 seconds.
Core Build
1Celestial Opposition
400g200 HP · 75% HP Regen · 75% Mana Regen · 9 Gold Per 10 Seconds
Blessing of the Mountain · Active
Celestial Opposition
400g- 200 Health
- 75% Base Health Regen
- 75% Base Mana Regen
- 9 Gold Per 10 Seconds
Blessing of the Mountain Reduce incoming champion damage for 2 seconds after taking damage from a champion. When the effect ends, slow nearby enemies by 50% for 1.5 seconds. Active (4 charges) Places an Invisible Stealth Ward that grants vision.
2Locket of the Iron Solari
2,200g200 HP · 30 Armor · 30 MR · 10 AH
Devotion
Locket of the Iron Solari
2,200g- 200 Health
- 30 Armor
- 30 Magic Resist
- 10 Ability Haste
Devotion Grant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.
3Plated Steelcaps
1,200g25 Armor · 45 MS
Plating
Plated Steelcaps
1,200g- 25 Armor
- 45 Move Speed
Plating Reduces incoming damage from Attacks by 10%.
4Knight's Vow
2,300g200 HP · 40 Armor · 10 AH · 100% HP Regen
Sacrifice · Pledge
Knight's Vow
2,300g- 200 Health
- 40 Armor
- 10 Ability Haste
- 100% Base Health Regen
Sacrifice While near your Worthy ally, take 14% of the damage they receive and heal for 12% of the damage they deal to champions.Pledge (0s) Designate an ally as Worthy.
5Kaenic Rookern
2,900g400 HP · 80 MR · 100% HP Regen
Magebane
Kaenic Rookern
2,900g- 400 Health
- 80 Magic Resist
- 100% Base Health Regen
Magebane After not taking magic damage for 15 seconds, gain a magic shield.
6Thornmail
2,450g150 HP · 75 Armor
Thorns
Thornmail
2,450g- 150 Health
- 75 Armor
Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
Abilities & Skill Path

Staggering Blow
Nautilus' first Attack against a target deals increased physical damage and roots them briefly.
QDredge Line
Cooldown 14/13/12/11/10s · 60 Mana
Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it.
WTitan's Wrath
Cooldown 12s · 60 Mana
Nautilus gains a temporary Shield. While it persists, his Attacks deal damage over time to his target and surrounding enemies.
ERiptide
Cooldown 7/6.5/6/5.5/5s · 50/60/70/80/90 Mana
Nautilus creates three exploding waves around himself. Each explosion damages and slows enemies.
RDepth Charge
Cooldown 120/100/80s · 100 Mana
Nautilus fires a shockwave into the earth that chases an opponent. This shockwave rips up the earth above it, knocking enemies into the air. When it reaches the opponent, the shockwave erupts, knocking his target into the air and stunning them.