
Pyke Build
the Bloodharbor Ripper
A renowned harpooner from the slaughter docks of Bilgewater, Pyke should have met his death in the belly of a gigantic jaull-fish… and yet, he returned. Now, stalking the dank alleys and backways of his former hometown, he uses his new supernatural gifts to bring a swift and gruesome end to those who make their fortune by exploiting others—and a city that prides itself on hunting monsters now finds a monster hunting them.
Pyke Support Build
The most played Pyke Support build on patch 26.21 runs Hail of Blades with Cheap Shot, Sixth Sense and Ultimate Hunter, plus Bone Plating and Unflinching from the secondary tree. Take Flash and Ignite. Start with Health Potion, then build Bloodsong, Boots of Swiftness and Umbral Glaive, followed by Youmuu's Ghostblade, Edge of Night and Axiom Arc. Max Q (Bone Skewer) first, then E (Phantom Undertow), then W (Ghostwater Dive). It has a 48.0% win rate and a 5.9% pick rate.
Runes
Primary
Hail of Blades
Gain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions.
Hail of Blades
Gain 90% (60% for ranged champions) Attack Speed and bonus true damage when you attack an enemy champion for up to 3 attacks. No more than 3s can elapse between attacks or this effect will end. Cooldown: 10s. On-Hit Damage: 2 - 20 (+0.12 bonus AD, +0.1 AP) damage. Attack resets increase the attack limit by 1. Allows you to temporarily exceed the Attack Speed limit.
Cheap Shot
Deal bonus true damage to enemy champions with impaired movement or actions.
Cheap Shot
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level). Cooldown: 4s Activates on damage occurring after the impairment.
Sixth Sense
On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s.
Sixth Sense
Automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s. This effect has a 250 second Cooldown.
Ultimate Hunter
Unique takedowns grant permanent cooldown reduction on your Ultimate.
Ultimate Hunter
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Secondary
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
Unflinching
Gain Armor and Magic Resist when receiving crowd control.
Unflinching
Gain 10 Armor and Magic Resist when crowd controlled and for 2 seconds after.
Summoner Spells
Flash
Cooldown 300s
Flash
Cooldown 300s
Teleports you a short distance toward your cursor.
Ignite
Cooldown 180s
Ignite
Cooldown 180s
Deals true damage over time to target enemy champion and reduces healing effects on them for the duration.
Skill Priority
QBone Skewer
Cooldown 10/9.5/9/8.5/8s · 70/75/80/85/90 Mana
Pyke either stabs an enemy in front of him or pulls an enemy towards him.
EPhantom Undertow
Cooldown 15/14/13/12/11s · 40 Mana
Pyke dashes and leaves behind a phantom that will return to him, stunning enemy champions along its path.
WGhostwater Dive
Cooldown 14/13/12/11/10s · 65 Mana
Pyke enters Camouflage and gains significant Move Speed that decays over time.
Item Build
Full build 12,750gStarting Items
Health Potion
2 × 50g
Health Potion
Consume Restores 120 Health over 15 seconds.
Core Build
1Bloodsong
400g200 HP · 75% HP Regen · 75% Mana Regen · 9 Gold Per 10 Seconds
Spellblade · Active
Bloodsong
400g- 200 Health
- 75% Base Health Regen
- 75% Base Mana Regen
- 9 Gold Per 10 Seconds
Spellblade After using an Ability, your next Attack deals bonus physical damage On-Hit. If the target is a champion, they take increased damage for 4 seconds.Active (4 charges) Places an Invisible Stealth Ward that grants vision.
2Boots of Swiftness
1,000g55 MS
Fleetfooted
Boots of Swiftness
1,000g- 55 Move Speed
Fleetfooted Reduce the effectiveness of Slows by 25%.
3Umbral Glaive
2,800g60 AD · 18 Lethality · 15 AH
Nightstalker · Blackout
Umbral Glaive
2,800g- 60 Attack Damage
- 18 Lethality
- 15 Ability Haste
Nightstalker After being unseen by enemies briefly, your next attack against a champion deals an additional true damage. Blackout When you are near enemy Stealth Wards and traps, reveal them briefly. While revealing wards, your attacks deal bonus damage to them.
4Youmuu's Ghostblade
2,800g55 AD · 18 Lethality · 4% MS
Haunt · Wraith Step
Youmuu's Ghostblade
2,800g- 55 Attack Damage
- 18 Lethality
- 4% Move Speed
Haunt Gain Move Speed while out of combat. Wraith Step Gain Move Speed and Ghosting for seconds.
5Edge of Night
3,000g50 AD · 15 Lethality · 250 HP
Annul
Edge of Night
3,000g- 50 Attack Damage
- 15 Lethality
- 250 Health
Annul Grants a Spell Shield that blocks the next enemy Ability.
6Axiom Arc
2,750g55 AD · 18 Lethality · 20 AH
Flux
Axiom Arc
2,750g- 55 Attack Damage
- 18 Lethality
- 20 Ability Haste
Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.
Abilities & Skill Path

Gift of the Drowned Ones
When Pyke is hidden from enemies, he regenerates damage that he has recently taken from champions. Pyke also cannot gain extra Maximum Health from any source, and instead gains Bonus AD.
QBone Skewer
Cooldown 10/9.5/9/8.5/8s · 70/75/80/85/90 Mana
Pyke either stabs an enemy in front of him or pulls an enemy towards him.
WGhostwater Dive
Cooldown 14/13/12/11/10s · 65 Mana
Pyke enters Camouflage and gains significant Move Speed that decays over time.
EPhantom Undertow
Cooldown 15/14/13/12/11s · 40 Mana
Pyke dashes and leaves behind a phantom that will return to him, stunning enemy champions along its path.
RDeath From Below
Cooldown 100/85/70s · 100 Mana
Pyke blinks to and executes low health enemies, allowing him to cast this spell again and granting additional gold to an ally who assists.