
Seraphine Build
the Starry-Eyed Songstress
Born in Piltover to Zaunite parents, Seraphine can hear the souls of others—the world sings to her, and she sings back. Though these sounds overwhelmed her in her youth, she now draws on them for inspiration, turning the chaos into a symphony. She performs for the sister cities to remind their citizens that they're not alone, that they're stronger together, and that, in her eyes, their potential is limitless.
Seraphine Support Build
The most played Seraphine Support build on patch 26.21 runs Summon Aery with Manaflow Band, Transcendence and Gathering Storm, plus Font of Life and Revitalize from the secondary tree. Take Flash and Heal. Start with Health Potion, then build Zaz'Zak's Realmspike, Echoes of Helia and Ionian Boots of Lucidity, followed by Diadem of Songs, Moonstone Renewer and Morellonomicon. Max Q (High Note) first, then W (Surround Sound), then E (Beat Drop). It has a 50.6% win rate and a 8.5% pick rate.
Runes
Primary
Summon Aery
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Summon Aery
Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 - 50 based on level (+0.05 AP) (+0.1 bonus AD). Empowering or protecting allies with abilities sends Aery to them, shielding them for 20 - 100 based on level (+0.05 AP) (+0.1 bonus AD). Aery cannot be sent out again until she returns to you.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Cooldown: 15 seconds
Transcendence
Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Transcendence
Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Gathering Storm
Gain increasing amounts of AD or AP, adaptive over the course of the game.
Gathering Storm
Every 10 min gain AP or AD, adaptive. 10 min: + 8 AP or 5 AD 20 min: + 24 AP or 14 AD 30 min: + 48 AP or 29 AD 40 min: + 80 AP or 48 AD 50 min: + 120 AP or 72 AD 60 min: + 168 AP or 101 AD etc...
Secondary
Font of Life
Impairing the movement of an enemy champion heals nearby allied champions.
Font of Life
Impairing the movement of an enemy champion restores @BaseHeal@ Health to you and the lowest health nearby allied champion. 70% effect for Ranged Users. Cooldown: 20s
Revitalize
Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Revitalize
Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Summoner Spells
Flash
Cooldown 300s
Flash
Cooldown 300s
Teleports you a short distance toward your cursor.
Heal
Cooldown 240s
Heal
Cooldown 240s
Restores Health and grants Move Speed to you and target allied champion.
Skill Priority
QHigh Note
Cooldown 8/7.5/7/6.5/6s · 60/70/80/90/100 Mana
Seraphine deals damage in an area.
WSurround Sound
Cooldown 22s · 70/75/80/85/90 Mana
Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well.
EBeat Drop
Cooldown 11s · 60 Mana
Seraphine deals damage and impairs the movement of enemies in a line.
Item Build
Full build 10,800gStarting Items
Health Potion
2 Ă— 50g
Health Potion
Consume Restores 120 Health over 15 seconds.
Core Build
1Zaz'Zak's Realmspike
400g200 HP · 75% HP Regen · 75% Mana Regen · 9 Gold Per 10 Seconds
Void Explosion · Active
Zaz'Zak's Realmspike
400g- 200 Health
- 75% Base Health Regen
- 75% Base Mana Regen
- 9 Gold Per 10 Seconds
Void Explosion Dealing Ability damage to a champion causes an explosion that deals magic damage. Active (4 charges) Places an Invisible Stealth Ward that grants vision.
2Echoes of Helia
2,200g35 AP · 200 HP · 20 AH · 125% Mana Regen
Soul Siphon · Soul Charges
Echoes of Helia
2,200g- 35 Ability Power
- 200 Health
- 20 Ability Haste
- 125% Base Mana Regen
Soul Siphon Gain 30% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes all Soul Charges to restore Health.
3Ionian Boots of Lucidity
900g10 AH · 45 MS
Ionian Insight
Ionian Boots of Lucidity
900g- 10 Ability Haste
- 45 Move Speed
Ionian Insight Gain 10 Summoner Spell Haste.
4Diadem of Songs
2,250g200 HP · 8% Heal & Shield · 1000 Mana · 100% Mana Regen
Harmony · Consonance
Diadem of Songs
2,250g- 200 Health
- 8% Heal and Shield Power
- 1000 Mana
- 100% Base Mana Regen
Harmony Gain % Heal and Shield Power. Consonance While you or any ally you've healed or shielded in the last 3 seconds is in combat with champions, each second, heal the lowest health nearby ally champion.
5Moonstone Renewer
2,200g25 AP · 200 HP · 20 AH · 125% Mana Regen
Starlit Grace
Moonstone Renewer
2,200g- 25 Ability Power
- 200 Health
- 20 Ability Haste
- 125% Base Mana Regen
Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.
6Morellonomicon
2,850g75 AP · 350 HP · 15 AH
Grievous Wounds
Morellonomicon
2,850g- 75 Ability Power
- 350 Health
- 15 Ability Haste
Grievous Wounds Dealing magic damage to champions applies 40% Wounds for 3 seconds.
Abilities & Skill Path

Stage Presence
Every third basic spell will cast twice from Seraphine. Additionally, casting spells near allies grants her bonus magic damage and range on her next basic attack.
QHigh Note
Cooldown 8/7.5/7/6.5/6s · 60/70/80/90/100 Mana
Seraphine deals damage in an area.
WSurround Sound
Cooldown 22s · 70/75/80/85/90 Mana
Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well.
EBeat Drop
Cooldown 11s · 60 Mana
Seraphine deals damage and impairs the movement of enemies in a line.
REncore
Cooldown 160/140/120s · 100 Mana
Seraphine deals damage and charms enemies hit, refreshing the range with every allied or enemy champion hit.