
Swain Build
the Noxian Grand General
Jericho Swain is the visionary ruler of Noxus, an expansionist nation that reveres only strength. Though he was cast down and crippled in the Ionian wars, his left arm severed, he seized control of the empire with ruthless determination… and a new, demonic hand. Now, Swain commands from the front lines, marching against a coming darkness that only he can see—in glimpses gathered by shadowy ravens from the corpses all around him. In a swirl of sacrifice and secrets, the greatest secret of all is that the true enemy lies within.
The most played Swain Support build on patch 26.21 runs Conqueror with Presence of Mind, Legend: Haste and Last Stand, plus Conditioning and Overgrowth from the secondary tree. Take Flash and Ignite. Start with Health Potion, then build Zaz'Zak's Realmspike, Rylai's Crystal Scepter and Sorcerer's Shoes, followed by Liandry's Torment, Zhonya's Hourglass and Spirit Visage. Max Q (Death's Hand) first, then W (Vision of Empire), then E (Nevermove). It has a 48.1% win rate and a 4.2% pick rate.
Runes
Primary
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack. When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).
Presence of Mind
Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Presence of Mind
Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy. Takedowns restore 15% of your maximum mana or energy. Cooldown for damage restoration: 8s
Legend: Haste
Takedowns on enemies grant permanent Basic Ability Haste.
Legend: Haste
Gain 1.5 basic ability haste for every Legend stack (max 10 stacks). Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last Stand
Deal more damage to champions while you are low on health.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Secondary
Conditioning
After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
Conditioning
After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
Overgrowth
Gain permanent max health when minions or monsters die near you.
Overgrowth
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8. When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
Summoner Spells
Flash
Cooldown 300s
Flash
Cooldown 300s
Teleports you a short distance toward your cursor.
Ignite
Cooldown 180s
Ignite
Cooldown 180s
Deals true damage over time to target enemy champion and reduces healing effects on them for the duration.
Skill Priority
QDeath's Hand
Cooldown 7/6/5/4/3s · 40/45/50/55/60 Mana
Swain unleashes several bolts of eldritch power that pierce through enemies. Enemies hit take more damage for each bolt they are struck by.
WVision of Empire
Cooldown 20/19/18/17/16s · 60/65/70/75/80 Mana
Swain opens a demon eye that deals damage and slows enemies. Champions hit are revealed and also grant Swain a Soul Fragment.
ENevermove
Cooldown 12/11.5/11/10.5/10s · 50/55/60/65/70 Mana
Swain launches a wave of demonic power forward. It then returns to Swain and roots enemies it hits. Swain can then choose to pull all rooted champions closer. This ability has a shorter cooldown during Demonic Ascension.
Item Build
Full build 13,050gStarting Items
Health Potion
2 Ă— 50g
Health Potion
Consume Restores 120 Health over 15 seconds.
Core Build
1Zaz'Zak's Realmspike
400g200 HP · 75% HP Regen · 75% Mana Regen · 9 Gold Per 10 Seconds
Void Explosion · Active
Zaz'Zak's Realmspike
400g- 200 Health
- 75% Base Health Regen
- 75% Base Mana Regen
- 9 Gold Per 10 Seconds
Void Explosion Dealing Ability damage to a champion causes an explosion that deals magic damage. Active (4 charges) Places an Invisible Stealth Ward that grants vision.
2Rylai's Crystal Scepter
2,600g65 AP · 400 HP
Rimefrost
Rylai's Crystal Scepter
2,600g- 65 Ability Power
- 400 Health
Rimefrost Damaging Abilities Slow enemies by 30% for 1 second.
3Sorcerer's Shoes
1,100g12 Magic Pen · 45 MS
Sorcerer's Shoes
1,100g- 12 Magic Penetration
- 45 Move Speed
Enhances Move Speed and magic damage
4Liandry's Torment
3,000g60 AP · 300 HP
Torment · Suffering
Liandry's Torment
3,000g- 60 Ability Power
- 300 Health
Torment Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
5Zhonya's Hourglass
3,250g105 AP · 50 Armor
Time Stop
Zhonya's Hourglass
3,250g- 105 Ability Power
- 50 Armor
Time Stop Enter Stasis for 2.5 seconds.
6Spirit Visage
2,700g400 HP · 50 MR · 10 AH · 100% HP Regen
Boundless Vitality
Spirit Visage
2,700g- 400 Health
- 50 Magic Resist
- 10 Ability Haste
- 100% Base Health Regen
Boundless Vitality Heals and Shields on you are increased by 25%.
Abilities & Skill Path

Ravenous Flock
Swain's ravens collect Soul Fragments that heal him and permanently increase his maximum health.
QDeath's Hand
Cooldown 7/6/5/4/3s · 40/45/50/55/60 Mana
Swain unleashes several bolts of eldritch power that pierce through enemies. Enemies hit take more damage for each bolt they are struck by.
WVision of Empire
Cooldown 20/19/18/17/16s · 60/65/70/75/80 Mana
Swain opens a demon eye that deals damage and slows enemies. Champions hit are revealed and also grant Swain a Soul Fragment.
ENevermove
Cooldown 12/11.5/11/10.5/10s · 50/55/60/65/70 Mana
Swain launches a wave of demonic power forward. It then returns to Swain and roots enemies it hits. Swain can then choose to pull all rooted champions closer. This ability has a shorter cooldown during Demonic Ascension.
RDemonic Ascension
Cooldown 120s · 100 Mana
Swain transforms into a demon and drains health from nearby enemy champions, minions, and neutral monsters. Swain can cast Demonflare to decimate and slow nearby enemies with a nova of soulfire. This form is indefinite as long as Swain drains enemy champions.