
Vel'Koz Build
the Eye of the Void
It is unclear if Vel'Koz was the first Void-spawn to emerge on Runeterra, but there has certainly never been another to match his level of cruel, calculating sentience. While his kin devour or defile everything around them, he seeks instead to scrutinize and study the physical realm—and the strange, warlike beings that dwell there—for any weakness the Void might exploit. But Vel'Koz is far from a passive observer, striking back at threats with deadly plasma, or by disrupting the very fabric of the world itself.
The most played Vel'Koz Support build on patch 26.21 runs Arcane Comet with Manaflow Band, Transcendence and Scorch, plus Cheap Shot and Ultimate Hunter from the secondary tree. Take Flash and Heal. Start with Health Potion, then build Zaz'Zak's Realmspike, Luden's Echo and Sorcerer's Shoes, followed by Shadowflame, Zhonya's Hourglass and Rabadon's Deathcap. Max Q (Plasma Fission) first, then W (Void Rift), then E (Tectonic Disruption). It has a 50.3% win rate and a 3.5% pick rate.
Runes
Primary
Arcane Comet
Damaging a champion with an ability hurls a damaging comet at their location.
Arcane Comet
Damaging a champion with an ability hurls a comet at their location, dealing increased damage based on distance. Adaptive Damage: 15 - 100 based on level (+0.05 AP and +0.1 bonus AD) Cooldown: 20 - 8s Damage amplification scales up to 100% at 750 range.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Cooldown: 15 seconds
Transcendence
Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Transcendence
Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Scorch
Your first damaging ability hit every 10s burns champions.
Scorch
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s. Cooldown: 10s
Secondary
Cheap Shot
Deal bonus true damage to enemy champions with impaired movement or actions.
Cheap Shot
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level). Cooldown: 4s Activates on damage occurring after the impairment.
Ultimate Hunter
Unique takedowns grant permanent cooldown reduction on your Ultimate.
Ultimate Hunter
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Summoner Spells
Flash
Cooldown 300s
Flash
Cooldown 300s
Teleports you a short distance toward your cursor.
Heal
Cooldown 240s
Heal
Cooldown 240s
Restores Health and grants Move Speed to you and target allied champion.
Skill Priority
QPlasma Fission
Cooldown 7s · 40/45/50/55/60 Mana
Vel'Koz shoots a bolt of plasma that splits in two on reactivation or upon hitting an enemy. The bolt slows and damages on hit.
WVoid Rift
Cooldown 1.5s · 50/55/60/65/70 Mana
Vel'Koz opens a rift to the void that deals an initial burst of damage, then explodes for a second burst of damage after a delay.
ETectonic Disruption
Cooldown 12/11.5/11/10.5/10s · 50/55/60/65/70 Mana
Vel'Koz causes an area to explode, knocking up enemies, and knocking close enemies slightly away.
Item Build
Full build 14,200gStarting Items
Health Potion
2 × 50g
Health Potion
Consume Restores 120 Health over 15 seconds.
Core Build
1Zaz'Zak's Realmspike
400g200 HP · 75% HP Regen · 75% Mana Regen · 9 Gold Per 10 Seconds
Void Explosion · Active
Zaz'Zak's Realmspike
400g- 200 Health
- 75% Base Health Regen
- 75% Base Mana Regen
- 9 Gold Per 10 Seconds
Void Explosion Dealing Ability damage to a champion causes an explosion that deals magic damage. Active (4 charges) Places an Invisible Stealth Ward that grants vision.
2Luden's Echo
2,750g100 AP · 600 Mana · 10 AH
Echo
Luden's Echo
2,750g- 100 Ability Power
- 600 Mana
- 10 Ability Haste
Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.
3Sorcerer's Shoes
1,100g12 Magic Pen · 45 MS
Sorcerer's Shoes
1,100g- 12 Magic Penetration
- 45 Move Speed
Enhances Move Speed and magic damage
4Shadowflame
3,200g110 AP · 15 Magic Pen
Cinderbloom
Shadowflame
3,200g- 110 Ability Power
- 15 Magic Penetration
Cinderbloom Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.
5Zhonya's Hourglass
3,250g105 AP · 50 Armor
Time Stop
Zhonya's Hourglass
3,250g- 105 Ability Power
- 50 Armor
Time Stop Enter Stasis for 2.5 seconds.
6Rabadon's Deathcap
3,500g130 AP
Magical Opus
Rabadon's Deathcap
3,500g- 130 Ability Power
Magical Opus Increases your total Ability Power by 30%.
Abilities & Skill Path

Organic Deconstruction
Vel'Koz's abilities apply Organic Deconstruction to enemies on hit. If 3 stacks are accumulated, the enemy will take a burst of true damage.
QPlasma Fission
Cooldown 7s · 40/45/50/55/60 Mana
Vel'Koz shoots a bolt of plasma that splits in two on reactivation or upon hitting an enemy. The bolt slows and damages on hit.
WVoid Rift
Cooldown 1.5s · 50/55/60/65/70 Mana
Vel'Koz opens a rift to the void that deals an initial burst of damage, then explodes for a second burst of damage after a delay.
ETectonic Disruption
Cooldown 12/11.5/11/10.5/10s · 50/55/60/65/70 Mana
Vel'Koz causes an area to explode, knocking up enemies, and knocking close enemies slightly away.
RLife Form Disintegration Ray
Cooldown 100/90/80s · 100 Mana
Vel'Koz unleashes a channelled beam that follows the cursor for 2.5 seconds that deals magic damage. Organic Deconstruction Researches enemy champions causing them to take true damage instead.