
Brand Build
the Burning Vengeance
Once a tribesman of the icy Freljord named Kegan Rodhe, the creature known as Brand is a lesson in the temptation of greater power. Seeking one of the legendary World Runes, Kegan betrayed his companions and seized it for himself—and, in an instant, the man was no more. His soul burned away, his body a vessel of living flame, Brand now roams Valoran in search of other Runes, swearing revenge for wrongs he could never possibly have suffered in a dozen mortal lifetimes.
The most played Brand Support build on patch 26.21 runs Deathfire Touch with Manaflow Band, Transcendence and Scorch, plus Cut Down and Presence of Mind from the secondary tree. Take Flash and Ignite. Start with Health Potion, then build Zaz'Zak's Realmspike, Rylai's Crystal Scepter and Sorcerer's Shoes, followed by Liandry's Torment, Morellonomicon, Zhonya's Hourglass and Shadowflame. Max W (Pillar of Flame) first, then Q (Sear), then E (Conflagration). It has a 50.3% win rate and a 3.4% pick rate.
Runes
Primary
Deathfire Touch
Damaging a champion with an ability burns them over time.
Deathfire Touch
Damaging a champion with an ability burns them for 3 - 12 based on level (+2.5% AP) (+7% bonus AD) magic damage per second. After burning for 3 seconds, the damage of the burn increases by 75% while they remain on fire. Duration: Single Target: 4s Area of Effect: 2s Damage over Time: 1s
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Cooldown: 15 seconds
Transcendence
Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Transcendence
Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Scorch
Your first damaging ability hit every 10s burns champions.
Scorch
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s. Cooldown: 10s
Secondary
Cut Down
Deal more damage to high health enemy champions.
Cut Down
Deal 8% more damage to champions who have more than 60% health.
Presence of Mind
Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Presence of Mind
Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy. Takedowns restore 15% of your maximum mana or energy. Cooldown for damage restoration: 8s
Summoner Spells
Flash
Cooldown 300s
Flash
Cooldown 300s
Teleports you a short distance toward your cursor.
Ignite
Cooldown 180s
Ignite
Cooldown 180s
Deals true damage over time to target enemy champion and reduces healing effects on them for the duration.
Skill Priority
WPillar of Flame
Cooldown 10/9.5/9/8.5/8s · 60/70/80/90/100 Mana
After a short delay, Brand creates a Pillar of Flame at a target area, dealing magic damage to enemy units within the area. Units that are ablaze take an additional 25% damage.
QSear
Cooldown 8/7.5/7/6.5/6s · 70 Mana
Brand launches a ball of fire forward that deals magic damage. If the target is ablaze, Sear will stun the target.
EConflagration
Cooldown 13/12/11/10/9s · 90 Mana
Brand conjures a powerful blast at his target that spreads to nearby enemies, dealing magic damage. If the target is ablaze, Conflagration's spread is doubled.
Item Build
Full build 16,400gStarting Items
Health Potion
2 Ă— 50g
Health Potion
Consume Restores 120 Health over 15 seconds.
Core Build
1Zaz'Zak's Realmspike
400g200 HP · 75% HP Regen · 75% Mana Regen · 9 Gold Per 10 Seconds
Void Explosion · Active
Zaz'Zak's Realmspike
400g- 200 Health
- 75% Base Health Regen
- 75% Base Mana Regen
- 9 Gold Per 10 Seconds
Void Explosion Dealing Ability damage to a champion causes an explosion that deals magic damage. Active (4 charges) Places an Invisible Stealth Ward that grants vision.
2Rylai's Crystal Scepter
2,600g65 AP · 400 HP
Rimefrost
Rylai's Crystal Scepter
2,600g- 65 Ability Power
- 400 Health
Rimefrost Damaging Abilities Slow enemies by 30% for 1 second.
3Sorcerer's Shoes
1,100g12 Magic Pen · 45 MS
Sorcerer's Shoes
1,100g- 12 Magic Penetration
- 45 Move Speed
Enhances Move Speed and magic damage
4Liandry's Torment
3,000g60 AP · 300 HP
Torment · Suffering
Liandry's Torment
3,000g- 60 Ability Power
- 300 Health
Torment Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
5Morellonomicon
2,850g75 AP · 350 HP · 15 AH
Grievous Wounds
Morellonomicon
2,850g- 75 Ability Power
- 350 Health
- 15 Ability Haste
Grievous Wounds Dealing magic damage to champions applies 40% Wounds for 3 seconds.
6Zhonya's Hourglass
3,250g105 AP · 50 Armor
Time Stop
Zhonya's Hourglass
3,250g- 105 Ability Power
- 50 Armor
Time Stop Enter Stasis for 2.5 seconds.
7Shadowflame
3,200g110 AP · 15 Magic Pen
Cinderbloom
Shadowflame
3,200g- 110 Ability Power
- 15 Magic Penetration
Cinderbloom Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.
Abilities & Skill Path

Blaze
Brand's spells light his targets ablaze, dealing damage over 4 seconds, stacking up to 3 times. If Brand kills an enemy while it is ablaze he regains mana. When Blaze reaches max stacks on a Champion or large monster, it becomes unstable. It detonates in 2 seconds, applying spell effects and dealing massive damage in an area around the victim.
QSear
Cooldown 8/7.5/7/6.5/6s · 70 Mana
Brand launches a ball of fire forward that deals magic damage. If the target is ablaze, Sear will stun the target.
WPillar of Flame
Cooldown 10/9.5/9/8.5/8s · 60/70/80/90/100 Mana
After a short delay, Brand creates a Pillar of Flame at a target area, dealing magic damage to enemy units within the area. Units that are ablaze take an additional 25% damage.
EConflagration
Cooldown 13/12/11/10/9s · 90 Mana
Brand conjures a powerful blast at his target that spreads to nearby enemies, dealing magic damage. If the target is ablaze, Conflagration's spread is doubled.
RPyroclasm
Cooldown 100/90/80s · 100 Mana
Brand unleashes a devastating torrent of fire that bounces up to 5 times off of Brand and nearby enemies, dealing magic damage to enemies each time bounce. Bounces prioritize stacking Blaze to max on Champions. If a target is ablaze, Pyroclasm will briefly slow them.