
Brand Build
the Burning Vengeance
Once a tribesman of the icy Freljord named Kegan Rodhe, the creature known as Brand is a lesson in the temptation of greater power. Seeking one of the legendary World Runes, Kegan betrayed his companions and seized it for himself—and, in an instant, the man was no more. His soul burned away, his body a vessel of living flame, Brand now roams Valoran in search of other Runes, swearing revenge for wrongs he could never possibly have suffered in a dozen mortal lifetimes.
The most played Brand Mid build on patch 26.21 runs Deathfire Touch with Manaflow Band, Transcendence and Scorch, plus Coup de Grace and Presence of Mind from the secondary tree. Take Flash and Teleport. Start with Doran's Ring and Health Potion, then build Blackfire Torch, Spellslinger's Shoes and Liandry's Torment, followed by Rylai's Crystal Scepter, Zhonya's Hourglass and Rabadon's Deathcap. Max W (Pillar of Flame) first, then E (Conflagration), then Q (Sear). It has a 50.5% win rate and a 0.9% pick rate.
Runes
Primary
Deathfire Touch
Damaging a champion with an ability burns them over time.
Deathfire Touch
Damaging a champion with an ability burns them for 3 - 12 based on level (+2.5% AP) (+7% bonus AD) magic damage per second. After burning for 3 seconds, the damage of the burn increases by 75% while they remain on fire. Duration: Single Target: 4s Area of Effect: 2s Damage over Time: 1s
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Cooldown: 15 seconds
Transcendence
Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Transcendence
Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Scorch
Your first damaging ability hit every 10s burns champions.
Scorch
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s. Cooldown: 10s
Secondary
Coup de Grace
Deal more damage to low health enemy champions.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Presence of Mind
Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Presence of Mind
Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy. Takedowns restore 15% of your maximum mana or energy. Cooldown for damage restoration: 8s
Summoner Spells
Flash
Cooldown 300s
Flash
Cooldown 300s
Teleports you a short distance toward your cursor.
Teleport
Cooldown 300s
Teleport
Cooldown 300s
After a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.
Skill Priority
WPillar of Flame
Cooldown 10/9.5/9/8.5/8s · 60/70/80/90/100 Mana
After a short delay, Brand creates a Pillar of Flame at a target area, dealing magic damage to enemy units within the area. Units that are ablaze take an additional 25% damage.
EConflagration
Cooldown 13/12/11/10/9s · 90 Mana
Brand conjures a powerful blast at his target that spreads to nearby enemies, dealing magic damage. If the target is ablaze, Conflagration's spread is doubled.
QSear
Cooldown 8/7.5/7/6.5/6s · 70 Mana
Brand launches a ball of fire forward that deals magic damage. If the target is ablaze, Sear will stun the target.
Item Build
Full build 16,250gStarting Items
Doran's Ring
400g
Doran's Ring
- 18 Ability Power
- 90 Health
Drain Restore 1 Mana every second, increased to 2 Mana per second for 5 seconds after dealing damage to an enemy champion. If you can't gain Mana, heal for 45% of this value instead. Helping Hand Attacks deal 5 bonus physical damage to minions.
Health Potion
2 Ă— 50g
Health Potion
Consume Restores 120 Health over 15 seconds.
Core Build
1Blackfire Torch
2,800g80 AP · 600 Mana · 20 AH
Baleful Blaze · Blackfire
Blackfire Torch
2,800g- 80 Ability Power
- 600 Mana
- 20 Ability Haste
Baleful Blaze Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire For each enemy champion, epic and large monster affected by your Baleful Blaze, gain 4% Ability Power.
2Spellslinger's Shoes
1,100g20 Magic Pen · 8% Magic Pen · 45 MS
Spellslinger's Shoes
1,100g- 20 Magic Penetration
- 8% Magic Penetration
- 45 Move Speed
3Liandry's Torment
3,000g60 AP · 300 HP
Torment · Suffering
Liandry's Torment
3,000g- 60 Ability Power
- 300 Health
Torment Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
4Rylai's Crystal Scepter
2,600g65 AP · 400 HP
Rimefrost
Rylai's Crystal Scepter
2,600g- 65 Ability Power
- 400 Health
Rimefrost Damaging Abilities Slow enemies by 30% for 1 second.
5Zhonya's Hourglass
3,250g105 AP · 50 Armor
Time Stop
Zhonya's Hourglass
3,250g- 105 Ability Power
- 50 Armor
Time Stop Enter Stasis for 2.5 seconds.
6Rabadon's Deathcap
3,500g130 AP
Magical Opus
Rabadon's Deathcap
3,500g- 130 Ability Power
Magical Opus Increases your total Ability Power by 30%.
Abilities & Skill Path

Blaze
Brand's spells light his targets ablaze, dealing damage over 4 seconds, stacking up to 3 times. If Brand kills an enemy while it is ablaze he regains mana. When Blaze reaches max stacks on a Champion or large monster, it becomes unstable. It detonates in 2 seconds, applying spell effects and dealing massive damage in an area around the victim.
QSear
Cooldown 8/7.5/7/6.5/6s · 70 Mana
Brand launches a ball of fire forward that deals magic damage. If the target is ablaze, Sear will stun the target.
WPillar of Flame
Cooldown 10/9.5/9/8.5/8s · 60/70/80/90/100 Mana
After a short delay, Brand creates a Pillar of Flame at a target area, dealing magic damage to enemy units within the area. Units that are ablaze take an additional 25% damage.
EConflagration
Cooldown 13/12/11/10/9s · 90 Mana
Brand conjures a powerful blast at his target that spreads to nearby enemies, dealing magic damage. If the target is ablaze, Conflagration's spread is doubled.
RPyroclasm
Cooldown 100/90/80s · 100 Mana
Brand unleashes a devastating torrent of fire that bounces up to 5 times off of Brand and nearby enemies, dealing magic damage to enemies each time bounce. Bounces prioritize stacking Blaze to max on Champions. If a target is ablaze, Pyroclasm will briefly slow them.