
Sona Build
Maven of the Strings
Sona is Demacia's foremost virtuoso of the stringed etwahl, speaking only through her graceful chords and vibrant arias. This genteel manner has endeared her to the highborn, though others suspect her spellbinding melodies to actually emanate magic—a Demacian taboo. Silent to outsiders but somehow understood by close companions, Sona plucks her harmonies not only to soothe injured allies, but also to strike down unsuspecting enemies.
Sona Support Build
The most played Sona Support build on patch 26.21 runs Summon Aery with Manaflow Band, Transcendence and Gathering Storm, plus Conditioning and Revitalize from the secondary tree. Take Flash and Heal. Start with Health Potion, then build Dream Maker, Echoes of Helia and Ionian Boots of Lucidity, followed by Diadem of Songs, Moonstone Renewer and Dawncore. Max W (Aria of Perseverance) first, then Q (Hymn of Valor), then E (Song of Celerity). It has a 52.6% win rate and a 2.3% pick rate.
Runes
Primary
Summon Aery
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Summon Aery
Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 - 50 based on level (+0.05 AP) (+0.1 bonus AD). Empowering or protecting allies with abilities sends Aery to them, shielding them for 20 - 100 based on level (+0.05 AP) (+0.1 bonus AD). Aery cannot be sent out again until she returns to you.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Cooldown: 15 seconds
Transcendence
Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Transcendence
Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Gathering Storm
Gain increasing amounts of AD or AP, adaptive over the course of the game.
Gathering Storm
Every 10 min gain AP or AD, adaptive. 10 min: + 8 AP or 5 AD 20 min: + 24 AP or 14 AD 30 min: + 48 AP or 29 AD 40 min: + 80 AP or 48 AD 50 min: + 120 AP or 72 AD 60 min: + 168 AP or 101 AD etc...
Secondary
Conditioning
After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
Conditioning
After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
Revitalize
Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Revitalize
Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Summoner Spells
Flash
Cooldown 300s
Flash
Cooldown 300s
Teleports you a short distance toward your cursor.
Heal
Cooldown 240s
Heal
Cooldown 240s
Restores Health and grants Move Speed to you and target allied champion.
Skill Priority
WAria of Perseverance
Cooldown 10s · 80/85/90/95/100 Mana
Sona plays the Aria of Perseverance, sending out protective melodies, healing Sona and a nearby wounded ally. Sona gains a temporary aura that grants allies tagged by the zone a temporary shield.
QHymn of Valor
Cooldown 8s · 50/55/60/65/70 Mana
Sona plays the Hymn of Valor, sends out bolts of sound, dealing magic damage to two nearby enemies, prioritizing champions and monsters. Sona gains a temporary aura that grants allies tagged by the zone bonus damage on their next attack against enemies.
ESong of Celerity
Cooldown 14s · 65 Mana
Sona plays the Song of Celerity, granting nearby allies bonus Move Speed. Sona gains a temporary aura that grants allied champions tagged by the zone bonus Move Speed.
Item Build
Full build 10,450gStarting Items
Health Potion
2 × 50g
Health Potion
Consume Restores 120 Health over 15 seconds.
Core Build
1Dream Maker
400g200 HP · 75% HP Regen · 75% Mana Regen · 9 Gold Per 10 Seconds
Dream Maker · Active
Dream Maker
400g- 200 Health
- 75% Base Health Regen
- 75% Base Mana Regen
- 9 Gold Per 10 Seconds
Dream Maker Healing or Shielding another ally blows Dream Bubbles to them for 3 seconds. Their next Attack deals bonus magic damage On-Hit and the next damage they take is reduced.Active (4 charges) Places an Invisible Stealth Ward that grants vision.
2Echoes of Helia
2,200g35 AP · 200 HP · 20 AH · 125% Mana Regen
Soul Siphon · Soul Charges
Echoes of Helia
2,200g- 35 Ability Power
- 200 Health
- 20 Ability Haste
- 125% Base Mana Regen
Soul Siphon Gain 30% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes all Soul Charges to restore Health.
3Ionian Boots of Lucidity
900g10 AH · 45 MS
Ionian Insight
Ionian Boots of Lucidity
900g- 10 Ability Haste
- 45 Move Speed
Ionian Insight Gain 10 Summoner Spell Haste.
4Diadem of Songs
2,250g200 HP · 8% Heal & Shield · 1000 Mana · 100% Mana Regen
Harmony · Consonance
Diadem of Songs
2,250g- 200 Health
- 8% Heal and Shield Power
- 1000 Mana
- 100% Base Mana Regen
Harmony Gain % Heal and Shield Power. Consonance While you or any ally you've healed or shielded in the last 3 seconds is in combat with champions, each second, heal the lowest health nearby ally champion.
5Moonstone Renewer
2,200g25 AP · 200 HP · 20 AH · 125% Mana Regen
Starlit Grace
Moonstone Renewer
2,200g- 25 Ability Power
- 200 Health
- 20 Ability Haste
- 125% Base Mana Regen
Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.
6Dawncore
2,500g45 AP · 16% Heal & Shield · 100% Mana Regen
First Light
Dawncore
2,500g- 45 Ability Power
- 16% Heal and Shield Power
- 100% Base Mana Regen
First Light Gain 2% Heal and Shield Power and 15 Ability Power per 100% Base Mana Regen.
Abilities & Skill Path

Power Chord
Accelerando: Sona gains non-Ultimate ability haste permanently for her basic abilities as she uses her abilities well, up to a cap. Beyond that cap, further successful uses reduce her ultimate's remaining cooldown instead. Power Chord: Every few spell casts, Sona's next attack will deal bonus magic damage in addition to an additional effect based on what basic Ability Sona last activated.
QHymn of Valor
Cooldown 8s · 50/55/60/65/70 Mana
Sona plays the Hymn of Valor, sends out bolts of sound, dealing magic damage to two nearby enemies, prioritizing champions and monsters. Sona gains a temporary aura that grants allies tagged by the zone bonus damage on their next attack against enemies.
WAria of Perseverance
Cooldown 10s · 80/85/90/95/100 Mana
Sona plays the Aria of Perseverance, sending out protective melodies, healing Sona and a nearby wounded ally. Sona gains a temporary aura that grants allies tagged by the zone a temporary shield.
ESong of Celerity
Cooldown 14s · 65 Mana
Sona plays the Song of Celerity, granting nearby allies bonus Move Speed. Sona gains a temporary aura that grants allied champions tagged by the zone bonus Move Speed.
RCrescendo
Cooldown 140/120/100s · 100 Mana
Sona plays her ultimate chord, stunning enemy champions and forcing them to dance and dealing magic damage to them.