
Rakan Build
The Charmer
As mercurial as he is charming, Rakan is an infamous vastayan troublemaker and the greatest battle-dancer in Lhotlan tribal history. To the humans of the Ionian highlands, his name has long been synonymous with wild festivals, uncontrollable parties, and anarchic music. Few would suspect this energetic, traveling showman is also partner to the rebel Xayah, and is dedicated to her cause.
Rakan Support Build
The most played Rakan Support build on patch 26.21 runs Guardian with Font of Life, Bone Plating and Unflinching, plus Sixth Sense and Ultimate Hunter from the secondary tree. Take Flash and Ignite. Start with Health Potion, then build Celestial Opposition, Ionian Boots of Lucidity and Zeke's Convergence, followed by Locket of the Iron Solari, Knight's Vow and Redemption. Max W (Grand Entrance) first, then E (Battle Dance), then Q (Gleaming Quill). It has a 50.9% win rate and a 3.3% pick rate.
Runes
Primary
Guardian
Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
Guardian
Guard allies within 350 units of you, and allies you target with spells for 2.5s. While Guarding, if you or the ally take more than a small amount of damage over the duration of the Guard, both of you gain a shield for 1.5s. Cooldown: 75 - 40 seconds Shield: 40 - 150 + 20% of your ability power + 6% of your bonus health Proc Threshold: 50 - 165 postmitigation damage
Font of Life
Impairing the movement of an enemy champion heals nearby allied champions.
Font of Life
Impairing the movement of an enemy champion restores @BaseHeal@ Health to you and the lowest health nearby allied champion. 70% effect for Ranged Users. Cooldown: 20s
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
Unflinching
Gain Armor and Magic Resist when receiving crowd control.
Unflinching
Gain 10 Armor and Magic Resist when crowd controlled and for 2 seconds after.
Secondary
Sixth Sense
On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s.
Sixth Sense
Automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s. This effect has a 250 second Cooldown.
Ultimate Hunter
Unique takedowns grant permanent cooldown reduction on your Ultimate.
Ultimate Hunter
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Summoner Spells
Flash
Cooldown 300s
Flash
Cooldown 300s
Teleports you a short distance toward your cursor.
Ignite
Cooldown 180s
Ignite
Cooldown 180s
Deals true damage over time to target enemy champion and reduces healing effects on them for the duration.
Skill Priority
WGrand Entrance
Cooldown 14/13/12/11/10s · 50/60/70/80/90 Mana
Dashes to a location, knocking up nearby enemies on arrival.
EBattle Dance
Cooldown 0s · 40/45/50/55/60 Mana
Flies to an allied champion granting them a shield. Can be re-cast for free for a short duration.
QGleaming Quill
Cooldown 11/10/9/8/7s · 45 Mana
Flings a magical feather that deals magic damage. Striking a champion or epic monster enables Rakan to heal his allies.
Item Build
Full build 10,300gStarting Items
Health Potion
2 × 50g
Health Potion
Consume Restores 120 Health over 15 seconds.
Core Build
1Celestial Opposition
400g200 HP · 75% HP Regen · 75% Mana Regen · 9 Gold Per 10 Seconds
Blessing of the Mountain · Active
Celestial Opposition
400g- 200 Health
- 75% Base Health Regen
- 75% Base Mana Regen
- 9 Gold Per 10 Seconds
Blessing of the Mountain Reduce incoming champion damage for 2 seconds after taking damage from a champion. When the effect ends, slow nearby enemies by 50% for 1.5 seconds. Active (4 charges) Places an Invisible Stealth Ward that grants vision.
2Ionian Boots of Lucidity
900g10 AH · 45 MS
Ionian Insight
Ionian Boots of Lucidity
900g- 10 Ability Haste
- 45 Move Speed
Ionian Insight Gain 10 Summoner Spell Haste.
3Zeke's Convergence
2,200g300 HP · 25 Armor · 25 MR · 10 AH
Frostfire Tempest
Zeke's Convergence
2,200g- 300 Health
- 25 Armor
- 25 Magic Resist
- 10 Ability Haste
Frostfire Tempest Casting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%.
4Locket of the Iron Solari
2,200g200 HP · 30 Armor · 30 MR · 10 AH
Devotion
Locket of the Iron Solari
2,200g- 200 Health
- 30 Armor
- 30 Magic Resist
- 10 Ability Haste
Devotion Grant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.
5Knight's Vow
2,300g200 HP · 40 Armor · 10 AH · 100% HP Regen
Sacrifice · Pledge
Knight's Vow
2,300g- 200 Health
- 40 Armor
- 10 Ability Haste
- 100% Base Health Regen
Sacrifice While near your Worthy ally, take 14% of the damage they receive and heal for 12% of the damage they deal to champions.Pledge (0s) Designate an ally as Worthy.
6Redemption
2,300g30 AP · 15 AH · 100% Mana Regen · 10% Heal & Shield
Intervention
Redemption
2,300g- 30 Ability Power
- 15 Ability Haste
- 100% Base Mana Regen
- 10% Heal and Shield Power
Intervention Restore 150 - 350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.
Abilities & Skill Path

Fey Feathers
Rakan periodically gains a shield.
QGleaming Quill
Cooldown 11/10/9/8/7s · 45 Mana
Flings a magical feather that deals magic damage. Striking a champion or epic monster enables Rakan to heal his allies.
WGrand Entrance
Cooldown 14/13/12/11/10s · 50/60/70/80/90 Mana
Dashes to a location, knocking up nearby enemies on arrival.
EBattle Dance
Cooldown 0s · 40/45/50/55/60 Mana
Flies to an allied champion granting them a shield. Can be re-cast for free for a short duration.
RThe Quickness
Cooldown 130/110/90s · 100 Mana
Gains Move Speed, charming and dealing magic damage to enemies touched.