
Malphite Build
Shard of the Monolith
A massive creature of living stone, Malphite struggles to impose blessed order on a chaotic world. Birthed as a servitor-shard to an otherworldly obelisk known as the Monolith, he used his tremendous elemental strength to maintain and protect his progenitor, but ultimately failed. The only survivor of the destruction that followed, Malphite now endures Runeterra's soft folk and their fluid temperaments, while struggling to find a new role worthy of the last of his kind.
The most played Malphite Top build on patch 26.21 runs Arcane Comet with Manaflow Band, Transcendence and Scorch, plus Overgrowth and Second Wind from the secondary tree. Take Flash and Teleport. Start with Doran's Ring and Health Potion, then build Plated Steelcaps, Sunfire Aegis and Thornmail, followed by Frozen Heart, Jak'Sho, The Protean and Randuin's Omen. Max Q (Seismic Shard) first, then E (Ground Slam), then W (Thunderclap). It has a 51.4% win rate and a 7.4% pick rate.
Runes
Primary
Arcane Comet
Damaging a champion with an ability hurls a damaging comet at their location.
Arcane Comet
Damaging a champion with an ability hurls a comet at their location, dealing increased damage based on distance. Adaptive Damage: 15 - 100 based on level (+0.05 AP and +0.1 bonus AD) Cooldown: 20 - 8s Damage amplification scales up to 100% at 750 range.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Cooldown: 15 seconds
Transcendence
Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Transcendence
Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Scorch
Your first damaging ability hit every 10s burns champions.
Scorch
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s. Cooldown: 10s
Secondary
Overgrowth
Gain permanent max health when minions or monsters die near you.
Overgrowth
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8. When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
Second Wind
After taking damage from an enemy champion heal back some missing health over time.
Second Wind
After taking damage from an enemy champion, heal for 4% of your missing health over 10s.
Summoner Spells
Flash
Cooldown 300s
Flash
Cooldown 300s
Teleports you a short distance toward your cursor.
Teleport
Cooldown 300s
Teleport
Cooldown 300s
After a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.
Skill Priority
QSeismic Shard
Cooldown 8s · 70/75/80/85/90 Mana
Malphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Move Speed for 3 seconds.
EGround Slam
Cooldown 7s · 50/55/60/65/70 Mana
Malphite slams the ground, sending out a shockwave that deals magic damage based on his Armor and reduces the Attack Speed of enemies for a short duration.
WThunderclap
Cooldown 10/9.5/9/8.5/8s · 30/35/40/45/50 Mana
Malphite attacks with such force that it creates a sonic boom. For the next few seconds, his attacks create aftershocks in front of him.
Item Build
Full build 14,850gStarting Items
Doran's Ring
400g
Doran's Ring
- 18 Ability Power
- 90 Health
Drain Restore 1 Mana every second, increased to 2 Mana per second for 5 seconds after dealing damage to an enemy champion. If you can't gain Mana, heal for 45% of this value instead. Helping Hand Attacks deal 5 bonus physical damage to minions.
Health Potion
2 Ă— 50g
Health Potion
Consume Restores 120 Health over 15 seconds.
Core Build
1Plated Steelcaps
1,200g25 Armor · 45 MS
Plating
Plated Steelcaps
1,200g- 25 Armor
- 45 Move Speed
Plating Reduces incoming damage from Attacks by 10%.
2Sunfire Aegis
2,800g350 HP · 50 Armor · 10 AH
Immolate
Sunfire Aegis
2,800g- 350 Health
- 50 Armor
- 10 Ability Haste
Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.
3Thornmail
2,450g150 HP · 75 Armor
Thorns
Thornmail
2,450g- 150 Health
- 75 Armor
Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
4Frozen Heart
2,500g75 Armor · 400 Mana · 20 AH
Winter's Caress
Frozen Heart
2,500g- 75 Armor
- 400 Mana
- 20 Ability Haste
Winter's Caress Reduce the Attack Speed of nearby champions by 20%.
5Jak'Sho, The Protean
3,200g350 HP · 45 Armor · 45 MR
Voidborn Resilience
Jak'Sho, The Protean
3,200g- 350 Health
- 45 Armor
- 45 Magic Resist
Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
6Randuin's Omen
2,700g350 HP · 75 Armor
Resilience · Humility
Randuin's Omen
2,700g- 350 Health
- 75 Armor
Resilience Receive 30% less damage from Critical Strikes. Humility Slow nearby enemies by 70% for 2 seconds.
Abilities & Skill Path

Granite Shield
Malphite is shielded by a layer of rock which absorbs damage up to 10% of his maximum Health. If Malphite has not been hit for a few seconds, this effect recharges.
QSeismic Shard
Cooldown 8s · 70/75/80/85/90 Mana
Malphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Move Speed for 3 seconds.
WThunderclap
Cooldown 10/9.5/9/8.5/8s · 30/35/40/45/50 Mana
Malphite attacks with such force that it creates a sonic boom. For the next few seconds, his attacks create aftershocks in front of him.
EGround Slam
Cooldown 7s · 50/55/60/65/70 Mana
Malphite slams the ground, sending out a shockwave that deals magic damage based on his Armor and reduces the Attack Speed of enemies for a short duration.
RUnstoppable Force
Cooldown 130/115/100s · 100 Mana
Malphite launches himself to a location at high speed, damaging enemies and knocking them into the air.