
Malphite Build
Shard of the Monolith
A massive creature of living stone, Malphite struggles to impose blessed order on a chaotic world. Birthed as a servitor-shard to an otherworldly obelisk known as the Monolith, he used his tremendous elemental strength to maintain and protect his progenitor, but ultimately failed. The only survivor of the destruction that followed, Malphite now endures Runeterra's soft folk and their fluid temperaments, while struggling to find a new role worthy of the last of his kind.
The most played Malphite Jungle build on patch 26.21 runs Press the Attack with Triumph, Legend: Alacrity and Coup de Grace, plus Cosmic Insight and Magical Footwear from the secondary tree. Take Smite and Flash. Start with Gustwalker Hatchling and Health Potion, then build Dusk and Dawn, Plated Steelcaps and Zeke's Convergence, followed by Thornmail, Kaenic Rookern and Jak'Sho, The Protean. Max W (Thunderclap) first, then E (Ground Slam), then Q (Seismic Shard). It has a 50.2% win rate and a 1.1% pick rate.
Runes
Primary
Press the Attack
Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
Press the Attack
Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 160 bonus adaptive damage (based on level) and amplifies your damage dealt by 8% until you leave combat with champions.
Triumph
Takedowns restore 5% of your missing health and grant an additional 20 gold.
Triumph
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold. 'The most dangerous game brings the greatest glory.' —Noxian Reckoner
Legend: Alacrity
Takedowns on enemies grant permanent Attack Speed.
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks). Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal more damage to low health enemy champions.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Secondary
Cosmic Insight
+18 Summoner Spell Haste +10 Item Haste
Cosmic Insight
+18 Summoner Spell Haste +10 Item Haste
Magical Footwear
You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner.
Magical Footwear
You get free Slightly Magical Footwear at 12 min, but you cannot buy boots before then. For each takedown you acquire the boots 45s sooner. Slightly Magical Footwear grants you an additional 10 Move Speed.
Summoner Spells
Smite
Cooldown 15s
Smite
Cooldown 15s
Deals true damage to a monster or minion.
Flash
Cooldown 300s
Flash
Cooldown 300s
Teleports you a short distance toward your cursor.
Skill Priority
WThunderclap
Cooldown 10/9.5/9/8.5/8s · 30/35/40/45/50 Mana
Malphite attacks with such force that it creates a sonic boom. For the next few seconds, his attacks create aftershocks in front of him.
EGround Slam
Cooldown 7s · 50/55/60/65/70 Mana
Malphite slams the ground, sending out a shockwave that deals magic damage based on his Armor and reduces the Attack Speed of enemies for a short duration.
QSeismic Shard
Cooldown 8s · 70/75/80/85/90 Mana
Malphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Move Speed for 3 seconds.
Item Build
Full build 15,050gStarting Items
Gustwalker Hatchling
450g
Gustwalker Hatchling
Jungle Companions Summon a Gustwalker that assists you against monsters. The companion grows as you hunt monsters, empowering your Smite. When fully grown, it completes your Jungle Quest and grants Move Speed upon entering brush, increased when killing large monsters.
Health Potion
50g
Health Potion
Consume Restores 120 Health over 15 seconds.
Core Build
1Dusk and Dawn
3,100g300 HP · 60 AP · 20 AH · 20% AS
Spellblade
Dusk and Dawn
3,100g- 300 Health
- 60 Ability Power
- 20 Ability Haste
- 20% Attack Speed
Spellblade (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.
2Plated Steelcaps
1,200g25 Armor · 45 MS
Plating
Plated Steelcaps
1,200g- 25 Armor
- 45 Move Speed
Plating Reduces incoming damage from Attacks by 10%.
3Zeke's Convergence
2,200g300 HP · 25 Armor · 25 MR · 10 AH
Frostfire Tempest
Zeke's Convergence
2,200g- 300 Health
- 25 Armor
- 25 Magic Resist
- 10 Ability Haste
Frostfire Tempest Casting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%.
4Thornmail
2,450g150 HP · 75 Armor
Thorns
Thornmail
2,450g- 150 Health
- 75 Armor
Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
5Kaenic Rookern
2,900g400 HP · 80 MR · 100% HP Regen
Magebane
Kaenic Rookern
2,900g- 400 Health
- 80 Magic Resist
- 100% Base Health Regen
Magebane After not taking magic damage for 15 seconds, gain a magic shield.
6Jak'Sho, The Protean
3,200g350 HP · 45 Armor · 45 MR
Voidborn Resilience
Jak'Sho, The Protean
3,200g- 350 Health
- 45 Armor
- 45 Magic Resist
Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
Abilities & Skill Path

Granite Shield
Malphite is shielded by a layer of rock which absorbs damage up to 10% of his maximum Health. If Malphite has not been hit for a few seconds, this effect recharges.
QSeismic Shard
Cooldown 8s · 70/75/80/85/90 Mana
Malphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Move Speed for 3 seconds.
WThunderclap
Cooldown 10/9.5/9/8.5/8s · 30/35/40/45/50 Mana
Malphite attacks with such force that it creates a sonic boom. For the next few seconds, his attacks create aftershocks in front of him.
EGround Slam
Cooldown 7s · 50/55/60/65/70 Mana
Malphite slams the ground, sending out a shockwave that deals magic damage based on his Armor and reduces the Attack Speed of enemies for a short duration.
RUnstoppable Force
Cooldown 130/115/100s · 100 Mana
Malphite launches himself to a location at high speed, damaging enemies and knocking them into the air.