
Syndra Build
the Dark Sovereign
Syndra is a fearsome Ionian mage with incredible power at her command. As a child, she disturbed the village elders with her reckless and wild magic. She was sent away to be taught greater control, but eventually discovered her supposed mentor was restraining her abilities. Forming her feelings of betrayal and hurt into dark spheres of energy, Syndra has sworn to destroy all who would try to control her.
Syndra Mid Build
The most played Syndra Mid build on patch 26.21 runs Arcane Comet with Manaflow Band, Transcendence and Scorch, plus Cosmic Insight and Triple Tonic from the secondary tree. Take Flash and Teleport. Start with Doran's Ring and Health Potion, then build Luden's Echo, Spellslinger's Shoes and Shadowflame, followed by Rabadon's Deathcap, Zhonya's Hourglass and Void Staff. Max Q (Dark Sphere) first, then W (Force of Will), then E (Scatter the Weak). It has a 50.9% win rate and a 6.2% pick rate.
Runes
Primary
Arcane Comet
Damaging a champion with an ability hurls a damaging comet at their location.
Arcane Comet
Damaging a champion with an ability hurls a comet at their location, dealing increased damage based on distance. Adaptive Damage: 15 - 100 based on level (+0.05 AP and +0.1 bonus AD) Cooldown: 20 - 8s Damage amplification scales up to 100% at 750 range.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Cooldown: 15 seconds
Transcendence
Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Transcendence
Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Scorch
Your first damaging ability hit every 10s burns champions.
Scorch
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s. Cooldown: 10s
Secondary
Cosmic Insight
+18 Summoner Spell Haste +10 Item Haste
Cosmic Insight
+18 Summoner Spell Haste +10 Item Haste
Triple Tonic
Upon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill.
Triple Tonic
Upon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill.
Summoner Spells
Flash
Cooldown 300s
Flash
Cooldown 300s
Teleports you a short distance toward your cursor.
Teleport
Cooldown 300s
Teleport
Cooldown 300s
After a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.
Skill Priority
QDark Sphere
Cooldown 7s · 40/45/50/55/60 Mana
Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers.
WForce of Will
Cooldown 13/12/11/10/9s · 60/70/80/90/100 Mana
Syndra picks up and throws a Dark Sphere or enemy minion dealing magic damage and slowing the Move Speed of enemies.
EScatter the Weak
Cooldown 15s · 50 Mana
Syndra knocks enemies and Dark Spheres back dealing magic damage. Enemies hit by Dark Spheres become stunned.
Item Build
Full build 16,800gStarting Items
Doran's Ring
400g
Doran's Ring
- 18 Ability Power
- 90 Health
Drain Restore 1 Mana every second, increased to 2 Mana per second for 5 seconds after dealing damage to an enemy champion. If you can't gain Mana, heal for 45% of this value instead. Helping Hand Attacks deal 5 bonus physical damage to minions.
Health Potion
2 × 50g
Health Potion
Consume Restores 120 Health over 15 seconds.
Core Build
1Luden's Echo
2,750g100 AP · 600 Mana · 10 AH
Echo
Luden's Echo
2,750g- 100 Ability Power
- 600 Mana
- 10 Ability Haste
Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.
2Spellslinger's Shoes
1,100g20 Magic Pen · 8% Magic Pen · 45 MS
Spellslinger's Shoes
1,100g- 20 Magic Penetration
- 8% Magic Penetration
- 45 Move Speed
3Shadowflame
3,200g110 AP · 15 Magic Pen
Cinderbloom
Shadowflame
3,200g- 110 Ability Power
- 15 Magic Penetration
Cinderbloom Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.
4Rabadon's Deathcap
3,500g130 AP
Magical Opus
Rabadon's Deathcap
3,500g- 130 Ability Power
Magical Opus Increases your total Ability Power by 30%.
5Zhonya's Hourglass
3,250g105 AP · 50 Armor
Time Stop
Zhonya's Hourglass
3,250g- 105 Ability Power
- 50 Armor
Time Stop Enter Stasis for 2.5 seconds.
6Void Staff
3,000g95 AP · 40% Magic Pen
Void Staff
3,000g- 95 Ability Power
- 40% Magic Penetration
Increases magic damage
Abilities & Skill Path

Transcendent
Syndra collects Splinters of Wrath from gaining levels and damaging enemies which upgrade her abilities. Dark Sphere: Syndra can hold an additional charge Force of Will: Bonus true damage. Scatter the Weak: Increased width and slows all targets Unleashed Power: Executes low health targets
QDark Sphere
Cooldown 7s · 40/45/50/55/60 Mana
Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers.
WForce of Will
Cooldown 13/12/11/10/9s · 60/70/80/90/100 Mana
Syndra picks up and throws a Dark Sphere or enemy minion dealing magic damage and slowing the Move Speed of enemies.
EScatter the Weak
Cooldown 15s · 50 Mana
Syndra knocks enemies and Dark Spheres back dealing magic damage. Enemies hit by Dark Spheres become stunned.
RUnleashed Power
Cooldown 120/100/80s · 100 Mana
Syndra bombards an enemy Champion with all of her Dark Spheres.