
Zaahen Build
The Unsundered
A fallen god wielding both divine and profane power, Zaahen hunts his fellow Darkin while defying the corruption that threatens to consume him. Once willingly sealed within his glaive to stave off madness, he now walks free, noble in heart and vicious in purpose. Zaahen fights an eternal war within—but so long as he endures, he will rise above all who seek to bring Runeterra to ruin.
The most played Zaahen Top build on patch 26.21 runs Conqueror with Triumph, Legend: Haste and Coup de Grace, plus Bone Plating and Revitalize from the secondary tree. Take Flash and Ignite. Start with Doran's Blade and Health Potion, then build Trinity Force, Plated Steelcaps and Stridebreaker, followed by Death's Dance, Endless Hunger and Guardian Angel. Max Q (The Darkin Glaive) first, then E (Aureate Rush), then W (Dreaded Return). It has a 49.7% win rate and a 2.4% pick rate.
Runes
Primary
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Conqueror
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 1.8-4 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack. When fully stacked, heal for 8% of the damage you deal to champions (5% for ranged champions).
Triumph
Takedowns restore 5% of your missing health and grant an additional 20 gold.
Triumph
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold. 'The most dangerous game brings the greatest glory.' —Noxian Reckoner
Legend: Haste
Takedowns on enemies grant permanent Basic Ability Haste.
Legend: Haste
Gain 1.5 basic ability haste for every Legend stack (max 10 stacks). Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal more damage to low health enemy champions.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Secondary
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
Bone Plating
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
Revitalize
Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Revitalize
Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Summoner Spells
Flash
Cooldown 300s
Flash
Cooldown 300s
Teleports you a short distance toward your cursor.
Ignite
Cooldown 180s
Ignite
Cooldown 180s
Deals true damage over time to target enemy champion and reduces healing effects on them for the duration.
Skill Priority
QThe Darkin Glaive
Cooldown 10/9/8/7/6s · 25 Mana
Zaahen slashes twice on his next attack, dealing bonus damage and healing himself. Zaahen can recast this ability to have his next attack deal bonus damage and knock up his target.
EAureate Rush
Cooldown 10/9.5/9/8.5/8s · 40 Mana
Zaahen dashes to a location and slices around himself.
WDreaded Return
Cooldown 14/13.5/13/12.5/12s · 50 Mana
Zaahen stabs in a direction, damaging enemies hit, then pulls them toward him.
Item Build
Full build 17,433gStarting Items
Doran's Blade
450g
Doran's Blade
- 10 Attack Damage
- 80 Health
- 2.5% Omnivamp
Good starting item for attackers
Health Potion
50g
Health Potion
Consume Restores 120 Health over 15 seconds.
Core Build
1Trinity Force
3,333g36 AD · 30% AS · 333 HP · 15 AH
Spellblade · Quicken
Trinity Force
3,333g- 36 Attack Damage
- 30% Attack Speed
- 333 Health
- 15 Ability Haste
Spellblade After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.
2Plated Steelcaps
1,200g25 Armor · 45 MS
Plating
Plated Steelcaps
1,200g- 25 Armor
- 45 Move Speed
Plating Reduces incoming damage from Attacks by 10%.
3Stridebreaker
3,300g40 AD · 25% AS · 450 HP
Cleave · Breaking Shockwave
Stridebreaker
3,300g- 40 Attack Damage
- 25% Attack Speed
- 450 Health
Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.
4Death's Dance
3,300g60 AD · 50 Armor · 15 AH
Ignore Pain · Defy · Ignore Pain's
Death's Dance
3,300g- 60 Attack Damage
- 50 Armor
- 15 Ability Haste
Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
5Endless Hunger
3,100g65 AD · 5% Omnivamp · 20% Tenacity
Famine · Feast
Endless Hunger
3,100g- 65 Attack Damage
- 5% Omnivamp
- 20% Tenacity
Famine Gain Ability Haste based on your Bonus AD. Feast When a champion that you damaged recently dies, gain Omnivamp for a moderate duration.
6Guardian Angel
3,200g55 AD · 45 Armor
Rebirth
Guardian Angel
3,200g- 55 Attack Damage
- 45 Armor
Rebirth Upon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of Stasis.
Abilities & Skill Path

Cultivation of War
Zaahen's attacks and abilities against enemy champions grant him stacks of Determination, gaining bonus Attack Damage per stack. When filled with Determination, Zaahen gains increased Attack Damage and can revive.
QThe Darkin Glaive
Cooldown 10/9/8/7/6s · 25 Mana
Zaahen slashes twice on his next attack, dealing bonus damage and healing himself. Zaahen can recast this ability to have his next attack deal bonus damage and knock up his target.
WDreaded Return
Cooldown 14/13.5/13/12.5/12s · 50 Mana
Zaahen stabs in a direction, damaging enemies hit, then pulls them toward him.
EAureate Rush
Cooldown 10/9.5/9/8.5/8s · 40 Mana
Zaahen dashes to a location and slices around himself.
RGrim Deliverance
Cooldown 110/95/80s · 100 Mana
Zaahen rises then stabs downward, damaging enemies and healing for a portion of the damage dealt.