
Kindred Build
The Eternal Hunters
Separate, but never parted, Kindred represents the twin essences of death. Lamb's bow offers a swift release from the mortal realm for those who accept their fate. Wolf hunts down those who run from their end, delivering violent finality within his crushing jaws. Though interpretations of Kindred's nature vary across Runeterra, every mortal must choose the true face of their death.
Kindred Jungle Build
The most played Kindred Jungle build on patch 26.21 runs Press the Attack with Triumph, Legend: Alacrity and Coup de Grace, plus Sudden Impact and Treasure Hunter from the secondary tree. Take Smite and Flash. Start with Scorchclaw Pup and Health Potion, then build Kraken Slayer, The Collector and Plated Steelcaps, followed by Lord Dominik's Regards, Infinity Edge and Guardian Angel. Max Q (Dance of Arrows) first, then W (Wolf's Frenzy), then E (Mounting Dread). It has a 48.6% win rate and a 2.7% pick rate.
Runes
Primary
Press the Attack
Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
Press the Attack
Hitting an enemy champion with 3 consecutive basic attacks deals 40 - 160 bonus adaptive damage (based on level) and amplifies your damage dealt by 8% until you leave combat with champions.
Triumph
Takedowns restore 5% of your missing health and grant an additional 20 gold.
Triumph
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold. 'The most dangerous game brings the greatest glory.' —Noxian Reckoner
Legend: Alacrity
Takedowns on enemies grant permanent Attack Speed.
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks). Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Coup de Grace
Deal more damage to low health enemy champions.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Secondary
Sudden Impact
Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
Sudden Impact
Damaging basic attacks and abilities deal a bonus 20 - 80 True Damage based on level to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth for 4s. Cooldown: 10s
Treasure Hunter
Unique takedowns grant additional gold the first time they are collected.
Treasure Hunter
Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Increase the gold gained by 20 gold for each Bounty Hunter stack, up to 130 gold. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Summoner Spells
Smite
Cooldown 15s
Smite
Cooldown 15s
Deals true damage to a monster or minion.
Flash
Cooldown 300s
Flash
Cooldown 300s
Teleports you a short distance toward your cursor.
Skill Priority
QDance of Arrows
Cooldown 9s · 35 Mana
Kindred tumbles and shoots up to three arrows at nearby targets.
WWolf's Frenzy
Cooldown 18/17/16/15/14s · 40 Mana
Wolf enrages and attacks enemies around him. Lamb passively gains stacks by moving and attacking. When fully charged, Lamb's next attack restores health.
EMounting Dread
Cooldown 14/12.5/11/9.5/8s
Lamb fires a carefully placed shot, slowing the target. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage.
Item Build
Full build 17,200gStarting Items
Scorchclaw Pup
450g
Scorchclaw Pup
Jungle Companions Summon a Scorchclaw that assists you against monsters. The companion grows as you hunt monsters, empowering your Smite. When fully grown, it completes your Jungle Quest and periodically imbues your next Attack or Ability to burn enemies and Slow them. Killing large monsters readies this immediately.
Health Potion
50g
Health Potion
Consume Restores 120 Health over 15 seconds.
Core Build
1Kraken Slayer
3,000g45 AD · 40% AS · 4% MS
Bring It Down
Kraken Slayer
3,000g- 45 Attack Damage
- 40% Attack Speed
- 4% Move Speed
Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.
2The Collector
3,000g50 AD · 10 Lethality · 25% Crit
Death · Taxes
The Collector
3,000g- 50 Attack Damage
- 10 Lethality
- 25% Critical Strike Chance
Death Your damage executes champions that are below 5% Health. Taxes Champion kills grant 25 bonus gold.
3Plated Steelcaps
1,200g25 Armor · 45 MS
Plating
Plated Steelcaps
1,200g- 25 Armor
- 45 Move Speed
Plating Reduces incoming damage from Attacks by 10%.
4Lord Dominik's Regards
3,300g35 AD · 35% Armor Pen · 25% Crit
Giant Slayer
Lord Dominik's Regards
3,300g- 35 Attack Damage
- 35% Armor Penetration
- 25% Critical Strike Chance
Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.
5Infinity Edge
3,500g75 AD · 25% Crit · 30% Crit Dmg
Infinity Edge
3,500g- 75 Attack Damage
- 25% Critical Strike Chance
- 30% Critical Strike Damage
Massively enhances critical strikes
6Guardian Angel
3,200g55 AD · 45 Armor
Rebirth
Guardian Angel
3,200g- 55 Attack Damage
- 45 Armor
Rebirth Upon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of Stasis.
Abilities & Skill Path

Mark of the Kindred
Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred's basic abilities. Every 4 hunts completed also increases Kindred's basic attack range.
QDance of Arrows
Cooldown 9s · 35 Mana
Kindred tumbles and shoots up to three arrows at nearby targets.
WWolf's Frenzy
Cooldown 18/17/16/15/14s · 40 Mana
Wolf enrages and attacks enemies around him. Lamb passively gains stacks by moving and attacking. When fully charged, Lamb's next attack restores health.
EMounting Dread
Cooldown 14/12.5/11/9.5/8s
Lamb fires a carefully placed shot, slowing the target. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage.
RLamb's Respite
Cooldown 160/140/120s · 100 Mana
Lamb grants all living things inside a zone a respite from death. Until the effect ends, nothing can die. At the end, units are healed.