
Locke Build
the Ashen Exorcist
A nail-slinging exorcist versed in forbidden rites, Corvin Locke is the progeny of Demacian occultists. Born into lies and hypocrisy, he learned young that demons aren't the cause of humanity's darkness, but the consequence. Now, Locke tears through every soul, exposing its darkness, intent on making the world a more honest place… one exorcism at a time.
The most played Locke Jungle build on patch 26.21 runs Dark Harvest with Sudden Impact, Sixth Sense and Treasure Hunter, plus Legend: Haste and Triumph from the secondary tree. Take Smite and Flash. Start with Scorchclaw Pup and Health Potion, then build Lich Bane, Sorcerer's Shoes and Shadowflame, followed by Zhonya's Hourglass, Rabadon's Deathcap and Void Staff. Max Q (Ritual Nails) first, then E (Ashen Pursuit), then W (Soul Ignition). It has a 45.0% win rate and a 0.8% pick rate.
Runes
Primary
Dark Harvest
Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
Dark Harvest
Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 11. Dark Harvest damage: 30 (+11 damage per soul) (+0.1 bonus AD) (+0.05 AP) Cooldown: 35s (resets to 1.0s on takedown)
Sudden Impact
Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
Sudden Impact
Damaging basic attacks and abilities deal a bonus 20 - 80 True Damage based on level to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth for 4s. Cooldown: 10s
Sixth Sense
On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s.
Sixth Sense
Automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s. This effect has a 250 second Cooldown.
Treasure Hunter
Unique takedowns grant additional gold the first time they are collected.
Treasure Hunter
Gain an additional 50 gold the next time you collect a Bounty Hunter stack. Increase the gold gained by 20 gold for each Bounty Hunter stack, up to 130 gold. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Secondary
Legend: Haste
Takedowns on enemies grant permanent Basic Ability Haste.
Legend: Haste
Gain 1.5 basic ability haste for every Legend stack (max 10 stacks). Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Triumph
Takedowns restore 5% of your missing health and grant an additional 20 gold.
Triumph
Takedowns restore 5% of your missing health, 2.5% of your max health, and grant an additional 20 gold. 'The most dangerous game brings the greatest glory.' —Noxian Reckoner
Summoner Spells
Smite
Cooldown 15s
Smite
Cooldown 15s
Deals true damage to a monster or minion.
Flash
Cooldown 300s
Flash
Cooldown 300s
Teleports you a short distance toward your cursor.
Skill Priority
QRitual Nails
Cooldown 10/9/8/7/6s · 70 Mana
Locke readies a set of Soul Nails to throw, dealing damage to and marking enemies hit. Locke can consume the marks to deal bonus damage with his attacks.
EAshen Pursuit
Cooldown 10s · 30/40/50/60/70 Mana
Locke teleports to a location before dashing to attack his next target, dealing damage to enemies passed through.
WSoul Ignition
Cooldown 18/17/16/15/14s
Locke ignites his soul, gaining Attack Speed and Move Speed, and dealing damage to himself. At the end of the duration, Locke will heal back a portion of the damage he takes during the effect.
Item Build
Full build 16,950gStarting Items
Scorchclaw Pup
450g
Scorchclaw Pup
Jungle Companions Summon a Scorchclaw that assists you against monsters. The companion grows as you hunt monsters, empowering your Smite. When fully grown, it completes your Jungle Quest and periodically imbues your next Attack or Ability to burn enemies and Slow them. Killing large monsters readies this immediately.
Health Potion
50g
Health Potion
Consume Restores 120 Health over 15 seconds.
Core Build
1Lich Bane
2,900g100 AP · 6% MS · 10 AH
Spellblade
Lich Bane
2,900g- 100 Ability Power
- 6% Move Speed
- 10 Ability Haste
Spellblade After using an Ability, your next Attack deals bonus magic damage On-Hit.
2Sorcerer's Shoes
1,100g12 Magic Pen · 45 MS
Sorcerer's Shoes
1,100g- 12 Magic Penetration
- 45 Move Speed
Enhances Move Speed and magic damage
3Shadowflame
3,200g110 AP · 15 Magic Pen
Cinderbloom
Shadowflame
3,200g- 110 Ability Power
- 15 Magic Penetration
Cinderbloom Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.
4Zhonya's Hourglass
3,250g105 AP · 50 Armor
Time Stop
Zhonya's Hourglass
3,250g- 105 Ability Power
- 50 Armor
Time Stop Enter Stasis for 2.5 seconds.
5Rabadon's Deathcap
3,500g130 AP
Magical Opus
Rabadon's Deathcap
3,500g- 130 Ability Power
Magical Opus Increases your total Ability Power by 30%.
6Void Staff
3,000g95 AP · 40% Magic Pen
Void Staff
3,000g- 95 Ability Power
- 40% Magic Penetration
Increases magic damage
Abilities & Skill Path

Silver Stake
Locke's attacks deal additional magic damage On-Hit, increased based on enemy missing Health.
QRitual Nails
Cooldown 10/9/8/7/6s · 70 Mana
Locke readies a set of Soul Nails to throw, dealing damage to and marking enemies hit. Locke can consume the marks to deal bonus damage with his attacks.
WSoul Ignition
Cooldown 18/17/16/15/14s
Locke ignites his soul, gaining Attack Speed and Move Speed, and dealing damage to himself. At the end of the duration, Locke will heal back a portion of the damage he takes during the effect.
EAshen Pursuit
Cooldown 10s · 30/40/50/60/70 Mana
Locke teleports to a location before dashing to attack his next target, dealing damage to enemies passed through.
RPurgatory
Cooldown 120/100/80s · 100 Mana
Locke throws a binding artifact that deals damage and potentially executes enemies hit. Locke gains additional power for sealing away enemy champions.