
Mel Build
the Soul's Reflection
Mel Medarda is the presumed heir of the Medarda family, once one of the most powerful in Noxus. In appearance she is a graceful aristocrat, but beneath the surface lies a skilled politician who makes it her business to know everything about everyone she meets. After an encounter with the mysterious Black Rose, Mel discovered the depths of her mother's deception and, for once, faced a situation potentially beyond her control. With newly awakened magical abilities, she sailed home in search of answers—and though many still seek to temper the light within her, Mel's soul remains forever defiant.
The most played Mel Mid build on patch 26.21 runs Arcane Comet with Manaflow Band, Transcendence and Scorch, plus Coup de Grace and Presence of Mind from the secondary tree. Take Flash and Teleport. Start with Doran's Ring and Health Potion, then build Luden's Echo, Spellslinger's Shoes and Shadowflame, followed by Zhonya's Hourglass, Rabadon's Deathcap and Void Staff. Max Q (Radiant Volley) first, then E (Solar Snare), then W (Rebuttal). It has a 45.6% win rate and a 3.1% pick rate.
Runes
Primary
Arcane Comet
Damaging a champion with an ability hurls a damaging comet at their location.
Arcane Comet
Damaging a champion with an ability hurls a comet at their location, dealing increased damage based on distance. Adaptive Damage: 15 - 100 based on level (+0.05 AP and +0.1 bonus AD) Cooldown: 20 - 8s Damage amplification scales up to 100% at 750 range.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Cooldown: 15 seconds
Transcendence
Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Transcendence
Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Scorch
Your first damaging ability hit every 10s burns champions.
Scorch
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s. Cooldown: 10s
Secondary
Coup de Grace
Deal more damage to low health enemy champions.
Coup de Grace
Deal 8% more damage to champions who have less than 40% health.
Presence of Mind
Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Presence of Mind
Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy. Takedowns restore 15% of your maximum mana or energy. Cooldown for damage restoration: 8s
Summoner Spells
Flash
Cooldown 300s
Flash
Cooldown 300s
Teleports you a short distance toward your cursor.
Teleport
Cooldown 300s
Teleport
Cooldown 300s
After a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.
Skill Priority
QRadiant Volley
Cooldown 10/9/8/7/6s · 70/75/80/85/90 Mana
Mel fires a barrage of projectiles that explode around a target location, dealing damage repeatedly to enemies within the area.
ESolar Snare
Cooldown 11/10.5/10/9.5/9s · 50/60/70/80/90 Mana
Mel fires a radiant orb forward, rooting those at its center while the area around it slows enemies and deals damage over time.
WRebuttal
Cooldown 38/35/33/29/26s · 80/60/40/20/0 Mana
Mel forms a barrier around herself that reflects enemy projectiles back at the attacker, prevents her from taking damage, and grants her movement speed.
Item Build
Full build 16,800gStarting Items
Doran's Ring
400g
Doran's Ring
- 18 Ability Power
- 90 Health
Drain Restore 1 Mana every second, increased to 2 Mana per second for 5 seconds after dealing damage to an enemy champion. If you can't gain Mana, heal for 45% of this value instead. Helping Hand Attacks deal 5 bonus physical damage to minions.
Health Potion
2 Ă— 50g
Health Potion
Consume Restores 120 Health over 15 seconds.
Core Build
1Luden's Echo
2,750g100 AP · 600 Mana · 10 AH
Echo
Luden's Echo
2,750g- 100 Ability Power
- 600 Mana
- 10 Ability Haste
Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.
2Spellslinger's Shoes
1,100g20 Magic Pen · 8% Magic Pen · 45 MS
Spellslinger's Shoes
1,100g- 20 Magic Penetration
- 8% Magic Penetration
- 45 Move Speed
3Shadowflame
3,200g110 AP · 15 Magic Pen
Cinderbloom
Shadowflame
3,200g- 110 Ability Power
- 15 Magic Penetration
Cinderbloom Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.
4Zhonya's Hourglass
3,250g105 AP · 50 Armor
Time Stop
Zhonya's Hourglass
3,250g- 105 Ability Power
- 50 Armor
Time Stop Enter Stasis for 2.5 seconds.
5Rabadon's Deathcap
3,500g130 AP
Magical Opus
Rabadon's Deathcap
3,500g- 130 Ability Power
Magical Opus Increases your total Ability Power by 30%.
6Void Staff
3,000g95 AP · 40% Magic Pen
Void Staff
3,000g- 95 Ability Power
- 40% Magic Penetration
Increases magic damage
Abilities & Skill Path

Searing Brilliance
Whenever Mel uses an ability, she gains three bonus projectiles (up to nine maximum) on her next attack. When Mel deals damage through an ability or attack, she applies Overwhelm, which can stack infinitely. If the enemy is hit by Mel with enough Overwhelm damage, the stacks are consumed to execute the target.
QRadiant Volley
Cooldown 10/9/8/7/6s · 70/75/80/85/90 Mana
Mel fires a barrage of projectiles that explode around a target location, dealing damage repeatedly to enemies within the area.
WRebuttal
Cooldown 38/35/33/29/26s · 80/60/40/20/0 Mana
Mel forms a barrier around herself that reflects enemy projectiles back at the attacker, prevents her from taking damage, and grants her movement speed.
ESolar Snare
Cooldown 11/10.5/10/9.5/9s · 50/60/70/80/90 Mana
Mel fires a radiant orb forward, rooting those at its center while the area around it slows enemies and deals damage over time.
RGolden Eclipse
Cooldown 120/100/80s · 100 Mana
Mel strikes all enemies marked with Overwhelm regardless of their distance from her, dealing additional damage for each stack of Overwhelm. Ranks of Golden Eclipse increase Overwhelm's damage.