
Warwick Build
the Uncaged Wrath of Zaun
Warwick is a monster who hunts the gray alleys of Zaun. Transformed by agonizing experiments, his body is fused with an intricate system of chambers and pumps, machinery filling his veins with alchemical rage. He bursts from the shadows to prey upon those criminals who terrorize the city's depths. Warwick is drawn to blood, driven mad by its scent… and none who spill it can escape him.
The most played Warwick Top build on patch 26.21 runs Lethal Tempo with Presence of Mind, Legend: Alacrity and Last Stand, plus Revitalize and Second Wind from the secondary tree. Take Flash and Barrier. Start with Doran's Blade and Health Potion, then build Blade of The Ruined King, Plated Steelcaps and Stridebreaker, followed by Death's Dance, Spirit Visage and Thornmail. Max Q (Jaws of the Beast) first, then W (Blood Hunt), then E (Primal Howl). It has a 51.5% win rate and a 1.4% pick rate.
Runes
Primary
Lethal Tempo
Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.
Lethal Tempo
Attacking an enemy champion grants you [6% Melee || 4% Ranged] Attack Speed for 6 seconds, up to 6. At max stacks, deal [9 - 30 Melee || 6 - 24 Ranged] bonus adaptive damage On-Attack, increased by 1% per 1% Bonus Attack Speed.
Presence of Mind
Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Presence of Mind
Damaging an enemy champion restores 6-50 (80% for ranged) mana or 6 energy. Takedowns restore 15% of your maximum mana or energy. Cooldown for damage restoration: 8s
Legend: Alacrity
Takedowns on enemies grant permanent Attack Speed.
Legend: Alacrity
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks). Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Last Stand
Deal more damage to champions while you are low on health.
Last Stand
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Secondary
Revitalize
Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Revitalize
Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
Second Wind
After taking damage from an enemy champion heal back some missing health over time.
Second Wind
After taking damage from an enemy champion, heal for 4% of your missing health over 10s.
Summoner Spells
Flash
Cooldown 300s
Flash
Cooldown 300s
Teleports you a short distance toward your cursor.
Barrier
Cooldown 180s
Barrier
Cooldown 180s
Gain a brief Shield.
Skill Priority
QJaws of the Beast
Cooldown 8/7.5/7/6.5/6s · 80/85/90/95/100 Mana
Warwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt.
WBlood Hunt
Cooldown 80/70/60/50/40s · 55 Mana
Warwick senses enemies below 50% health, gaining Move Speed toward and attack speed against them. When they fall below 25% health, he frenzies and these bonuses triple.
EPrimal Howl
Cooldown 15/14/13/12/11s · 40 Mana
Warwick gains damage reduction for 2.5 seconds. At the end, or if re-activated, he howls, causing nearby enemies to flee for 1 second.
Item Build
Full build 16,150gStarting Items
Doran's Blade
450g
Doran's Blade
- 10 Attack Damage
- 80 Health
- 2.5% Omnivamp
Good starting item for attackers
Health Potion
50g
Health Potion
Consume Restores 120 Health over 15 seconds.
Core Build
1Blade of The Ruined King
3,200g40 AD · 25% AS · 10% Life Steal
Mist's Edge · Clawing Shadows
Blade of The Ruined King
3,200g- 40 Attack Damage
- 25% Attack Speed
- 10% Life Steal
Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
2Plated Steelcaps
1,200g25 Armor · 45 MS
Plating
Plated Steelcaps
1,200g- 25 Armor
- 45 Move Speed
Plating Reduces incoming damage from Attacks by 10%.
3Stridebreaker
3,300g40 AD · 25% AS · 450 HP
Cleave · Breaking Shockwave
Stridebreaker
3,300g- 40 Attack Damage
- 25% Attack Speed
- 450 Health
Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.
4Death's Dance
3,300g60 AD · 50 Armor · 15 AH
Ignore Pain · Defy · Ignore Pain's
Death's Dance
3,300g- 60 Attack Damage
- 50 Armor
- 15 Ability Haste
Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
5Spirit Visage
2,700g400 HP · 50 MR · 10 AH · 100% HP Regen
Boundless Vitality
Spirit Visage
2,700g- 400 Health
- 50 Magic Resist
- 10 Ability Haste
- 100% Base Health Regen
Boundless Vitality Heals and Shields on you are increased by 25%.
6Thornmail
2,450g150 HP · 75 Armor
Thorns
Thornmail
2,450g- 150 Health
- 75 Armor
Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
Abilities & Skill Path

Eternal Hunger
Warwick's basic attacks deal bonus magic damage. If Warwick is below 50% health, he heals the same amount. If Warwick is below 25% health, this healing triples.
QJaws of the Beast
Cooldown 8/7.5/7/6.5/6s · 80/85/90/95/100 Mana
Warwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt.
WBlood Hunt
Cooldown 80/70/60/50/40s · 55 Mana
Warwick senses enemies below 50% health, gaining Move Speed toward and attack speed against them. When they fall below 25% health, he frenzies and these bonuses triple.
EPrimal Howl
Cooldown 15/14/13/12/11s · 40 Mana
Warwick gains damage reduction for 2.5 seconds. At the end, or if re-activated, he howls, causing nearby enemies to flee for 1 second.
RInfinite Duress
Cooldown 110/90/70s · 100 Mana
Warwick leaps in a direction (scaling with his bonus Move Speed), suppressing the first champion he collides with for 1.5 seconds.