
Teemo Build
the Swift Scout
Undeterred by even the most dangerous and threatening of obstacles, Teemo scouts the world with boundless enthusiasm and a cheerful spirit. A yordle with an unwavering sense of morality, he takes pride in following the Bandle Scout's Code, sometimes with such eagerness that he is unaware of the broader consequences of his actions. Though some say the existence of the Scouts is questionable, one thing is for certain: Teemo's conviction is nothing to be trifled with.
The most played Teemo Jungle build on patch 26.21 runs Dark Harvest with Cheap Shot, Grisly Mementos and Ultimate Hunter, plus Absolute Focus and Gathering Storm from the secondary tree. Take Smite and Flash. Start with Scorchclaw Pup and Health Potion, then build Statikk Shiv, Sorcerer's Shoes and Liandry's Torment, followed by Malignance, Shadowflame and Rabadon's Deathcap. Max E (Toxic Shot) first, then Q (Blinding Dart), then W (Move Quick). It has a 50.6% win rate and a 1.0% pick rate.
Runes
Primary
Dark Harvest
Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
Dark Harvest
Damaging a Champion below 50% health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 11. Dark Harvest damage: 30 (+11 damage per soul) (+0.1 bonus AD) (+0.05 AP) Cooldown: 35s (resets to 1.0s on takedown)
Cheap Shot
Deal bonus true damage to enemy champions with impaired movement or actions.
Cheap Shot
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level). Cooldown: 4s Activates on damage occurring after the impairment.
Grisly Mementos
Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected.
Grisly Mementos
Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected. In game modes where vision Trinkets do not exist, instead gain 3 Summoner Spell Haste.
Ultimate Hunter
Unique takedowns grant permanent cooldown reduction on your Ultimate.
Ultimate Hunter
Your ultimate gains 6 Ability Haste, plus an additional 5 Ability Haste per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Secondary
Absolute Focus
While above 70% health, gain extra adaptive damage.
Absolute Focus
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level). Grants 1.8 Attack Damage or 3 Ability Power at level 1.
Gathering Storm
Gain increasing amounts of AD or AP, adaptive over the course of the game.
Gathering Storm
Every 10 min gain AP or AD, adaptive. 10 min: + 8 AP or 5 AD 20 min: + 24 AP or 14 AD 30 min: + 48 AP or 29 AD 40 min: + 80 AP or 48 AD 50 min: + 120 AP or 72 AD 60 min: + 168 AP or 101 AD etc...
Summoner Spells
Smite
Cooldown 15s
Smite
Cooldown 15s
Deals true damage to a monster or minion.
Flash
Cooldown 300s
Flash
Cooldown 300s
Teleports you a short distance toward your cursor.
Skill Priority
EToxic Shot
Cooldown 0s
Each of Teemo's attacks will poison the target %i:OnHit% On-Hit, dealing damage on impact and each second after for 4 seconds.
QBlinding Dart
Cooldown 7s · 70/75/80/85/90 Mana
Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and blinding it for the duration.
WMove Quick
Cooldown 14s · 40 Mana
Teemo scampers around, passively increasing his Move Speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus Move Speed that isn't stopped by being struck for a short time.
Item Build
Full build 16,500gStarting Items
Scorchclaw Pup
450g
Scorchclaw Pup
Jungle Companions Summon a Scorchclaw that assists you against monsters. The companion grows as you hunt monsters, empowering your Smite. When fully grown, it completes your Jungle Quest and periodically imbues your next Attack or Ability to burn enemies and Slow them. Killing large monsters readies this immediately.
Health Potion
50g
Health Potion
Consume Restores 120 Health over 15 seconds.
Core Build
1Statikk Shiv
3,000g45 AD · 45 AP · 30% AS · 4% MS
Electrospark · Electroshock
Statikk Shiv
3,000g- 45 Attack Damage
- 45 Ability Power
- 30% Attack Speed
- 4% Move Speed
Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.
2Sorcerer's Shoes
1,100g12 Magic Pen · 45 MS
Sorcerer's Shoes
1,100g- 12 Magic Penetration
- 45 Move Speed
Enhances Move Speed and magic damage
3Liandry's Torment
3,000g60 AP · 300 HP
Torment · Suffering
Liandry's Torment
3,000g- 60 Ability Power
- 300 Health
Torment Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
4Malignance
2,700g90 AP · 600 Mana · 15 AH
Scorn · Hatefog
Malignance
2,700g- 90 Ability Power
- 600 Mana
- 15 Ability Haste
Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.
5Shadowflame
3,200g110 AP · 15 Magic Pen
Cinderbloom
Shadowflame
3,200g- 110 Ability Power
- 15 Magic Penetration
Cinderbloom Magic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.
6Rabadon's Deathcap
3,500g130 AP
Magical Opus
Rabadon's Deathcap
3,500g- 130 Ability Power
Magical Opus Increases your total Ability Power by 30%.
Abilities & Skill Path

Guerrilla Warfare
If Teemo stands still and takes no actions for a short duration, he becomes Invisible indefinitely. If he's in brush, Teemo can enter and maintain his Invisibility while moving. After leaving Invisibility, Teemo gains the Element of Surprise, increasing his Attack Speed for a few seconds.
QBlinding Dart
Cooldown 7s · 70/75/80/85/90 Mana
Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and blinding it for the duration.
WMove Quick
Cooldown 14s · 40 Mana
Teemo scampers around, passively increasing his Move Speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus Move Speed that isn't stopped by being struck for a short time.
EToxic Shot
Cooldown 0s
Each of Teemo's attacks will poison the target %i:OnHit% On-Hit, dealing damage on impact and each second after for 4 seconds.
RNoxious Trap
Cooldown 0.25s · 75/55/35 Mana
Teemo throws an explosive poisonous trap using one of the mushrooms stored in his pack. If an enemy steps on the trap, it will release a poisonous cloud, slowing enemies and damaging them over time. If Teemo throws a mushroom onto another mushroom it will bounce, gaining additional range.