
Poppy Build
Keeper of the Hammer
Runeterra has no shortage of valiant champions, but few are as tenacious as Poppy. Bearing the legendary hammer of Orlon, a weapon twice her size, this determined yordle has spent untold years searching in secret for the fabled “Hero of Demacia,” said to be its rightful wielder. Until then, she dutifully charges into battle, pushing back the kingdom's enemies with every whirling strike.
The most played Poppy Jungle build on patch 26.21 runs Stormraider's Surge with Nimbus Cloak, Celerity and Waterwalking, plus Cheap Shot and Relentless Hunter from the secondary tree. Take Smite and Flash. Start with Gustwalker Hatchling and Health Potion, then build Sundered Sky, Plated Steelcaps and Dead Man's Plate, followed by Force of Nature, Thornmail and Randuin's Omen. Max Q (Hammer Shock) first, then E (Heroic Charge), then W (Steadfast Presence). It has a 50.0% win rate and a 0.4% pick rate.
Runes
Primary
Stormraider's Surge
Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist.
Stormraider's Surge
Dealing 25% of a champion's maximum health within 3s grants 48% Move Speed and 50% Slow Resistance for 4s. Move Speed is 75% effective for ranged champions. Cooldown: 20s - 10s
Nimbus Cloak
After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Nimbus Cloak
After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s and allows you to pass through units. Increase: 15% - 45% Move Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Move Speed).
Celerity
All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.
Celerity
All movement bonuses are 7% more effective on you and gain 1% Move Speed.
Waterwalking
Gain MS and AP or AD, adaptive in the river.
Waterwalking
Gain 10 Move Speed and 13 - 30 Adaptive Force (based on level) when in the river. May you be as swift as the rushing river and agile as a startled Rift Scuttler.
Secondary
Cheap Shot
Deal bonus true damage to enemy champions with impaired movement or actions.
Cheap Shot
Damaging champions with impaired movement or actions deals 10 - 45 bonus true damage (based on level). Cooldown: 4s Activates on damage occurring after the impairment.
Relentless Hunter
Unique takedowns grant permanent out of combat MS.
Relentless Hunter
Gain 8 Move Speed out of combat per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Summoner Spells
Smite
Cooldown 15s
Smite
Cooldown 15s
Deals true damage to a monster or minion.
Flash
Cooldown 300s
Flash
Cooldown 300s
Teleports you a short distance toward your cursor.
Skill Priority
QHammer Shock
Cooldown 8/7/6/5/4s · 35/40/45/50/55 Mana
Poppy swings her hammer, dealing damage and creating a zone that will slow enemies and explode after a delay.
EHeroic Charge
Cooldown 14/13/12/11/10s · 70 Mana
Poppy dashes to the target and pushes it back. If the target is pushed into a wall, it is stunned.
WSteadfast Presence
Cooldown 20/18/16/14/12s · 50 Mana
Poppy passively gains Armor and Magic Resist. This bonus increases when she is low on Health. Poppy can activate Steadfast Presence to gain Move Speed and stop enemy dashes around her. If a dash is stopped, the enemy is slowed and grounded.
Item Build
Full build 15,150gStarting Items
Gustwalker Hatchling
450g
Gustwalker Hatchling
Jungle Companions Summon a Gustwalker that assists you against monsters. The companion grows as you hunt monsters, empowering your Smite. When fully grown, it completes your Jungle Quest and grants Move Speed upon entering brush, increased when killing large monsters.
Health Potion
50g
Health Potion
Consume Restores 120 Health over 15 seconds.
Core Build
1Sundered Sky
3,100g40 AD · 400 HP · 10 AH
Lightshield Strike
Sundered Sky
3,100g- 40 Attack Damage
- 400 Health
- 10 Ability Haste
Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.
2Plated Steelcaps
1,200g25 Armor · 45 MS
Plating
Plated Steelcaps
1,200g- 25 Armor
- 45 Move Speed
Plating Reduces incoming damage from Attacks by 10%.
3Dead Man's Plate
2,900g350 HP · 55 Armor · 4% MS
Shipwrecker · Unsinkable
Dead Man's Plate
2,900g- 350 Health
- 55 Armor
- 4% Move Speed
Shipwrecker While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage. Unsinkable Reduce the effectiveness of Slows by 15%.
4Force of Nature
2,800g400 HP · 55 MR · 4% MS
Steadfast
Force of Nature
2,800g- 400 Health
- 55 Magic Resist
- 4% Move Speed
Steadfast Gain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.
5Thornmail
2,450g150 HP · 75 Armor
Thorns
Thornmail
2,450g- 150 Health
- 75 Armor
Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
6Randuin's Omen
2,700g350 HP · 75 Armor
Resilience · Humility
Randuin's Omen
2,700g- 350 Health
- 75 Armor
Resilience Receive 30% less damage from Critical Strikes. Humility Slow nearby enemies by 70% for 2 seconds.
Abilities & Skill Path

Iron Ambassador
Poppy throws her buckler that bounces off the target. Poppy can pick it up to gain a temporary shield.
QHammer Shock
Cooldown 8/7/6/5/4s · 35/40/45/50/55 Mana
Poppy swings her hammer, dealing damage and creating a zone that will slow enemies and explode after a delay.
WSteadfast Presence
Cooldown 20/18/16/14/12s · 50 Mana
Poppy passively gains Armor and Magic Resist. This bonus increases when she is low on Health. Poppy can activate Steadfast Presence to gain Move Speed and stop enemy dashes around her. If a dash is stopped, the enemy is slowed and grounded.
EHeroic Charge
Cooldown 14/13/12/11/10s · 70 Mana
Poppy dashes to the target and pushes it back. If the target is pushed into a wall, it is stunned.
RKeeper's Verdict
Cooldown 140/120/100s · 100 Mana
Poppy channels a hammer strike that knocks enemies very far away.