
Sion Build
The Undead Juggernaut
A war hero from a bygone era, Sion was revered in Noxus for choking the life out of a Demacian king with his bare hands—but, denied oblivion, he was resurrected to serve his empire even in death. His indiscriminate slaughter claimed all who stood in his way, regardless of allegiance, proving he no longer retained his former humanity. Even so, with crude armor bolted onto rotten flesh, Sion continues to charge into battle with reckless abandon, struggling to remember his true self between the swings of his mighty axe.
The most played Sion Jungle build on patch 26.21 runs Grasp of the Undying with Demolish, Conditioning and Overgrowth, plus Approach Velocity and Cash Back from the secondary tree. Take Smite and Flash. Start with Gustwalker Hatchling, then build Heartsteel, Boots of Swiftness and Overlord's Bloodmail, followed by Unending Despair, Thornmail and Infinity Edge. Max Q (Decimating Smash) first, then W (Soul Furnace), then E (Roar of the Slayer). It has a 52.7% win rate and a 0.5% pick rate.
Runes
Primary
Grasp of the Undying
Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
Grasp of the Undying
Every 4s in combat, your next basic attack on a champion will:Deal bonus magic damage equal to 3.5% of your max healthHeal you for 1.3% of your max healthPermanently increase your health by 5 Ranged Champions: Damage, healing, and permanent health gained are 40% effective.
Demolish
Your third attack against turrets deals bonus damage.
Demolish
Your third attack against towers deals [85 (+28% max Health) Melee || 50 (+20% max Health) Ranged] bonus physical damage. Cooldown: 30s
Conditioning
After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
Conditioning
After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
Overgrowth
Gain permanent max health when minions or monsters die near you.
Overgrowth
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8. When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
Secondary
Approach Velocity
Bonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair.
Approach Velocity
Gain 7.5% Move Speed towards nearby enemy champions that are movement impaired. This bonus is increased to 15% Move Speed for any enemy champion that you impair. Activation Range for CC from allies: 1000
Cash Back
Get some gold back when you purchase Legendary Items.
Cash Back
Get 7.5% Gold back when you purchase Legendary Items.
Summoner Spells
Smite
Cooldown 15s
Smite
Cooldown 15s
Deals true damage to a monster or minion.
Flash
Cooldown 300s
Flash
Cooldown 300s
Teleports you a short distance toward your cursor.
Skill Priority
QDecimating Smash
Cooldown 10/9/8/7/6s · 45 Mana
Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned.
WSoul Furnace
Cooldown 15/14/13/12/11s · 75/80/85/90/95 Mana
Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health.
ERoar of the Slayer
Cooldown 12/11/10/9/8s · 35/40/45/50/55 Mana
Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through.
Item Build
Full build 16,050gStarting Items
Gustwalker Hatchling
450g
Gustwalker Hatchling
Jungle Companions Summon a Gustwalker that assists you against monsters. The companion grows as you hunt monsters, empowering your Smite. When fully grown, it completes your Jungle Quest and grants Move Speed upon entering brush, increased when killing large monsters.
Core Build
1Heartsteel
3,000g900 HP · 100% HP Regen
Colossal Consumption · Goliath
Heartsteel
3,000g- 900 Health
- 100% Base Health Regen
Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
2Boots of Swiftness
1,000g55 MS
Fleetfooted
Boots of Swiftness
1,000g- 55 Move Speed
Fleetfooted Reduce the effectiveness of Slows by 25%.
3Overlord's Bloodmail
3,300g30 AD · 550 HP
Tyranny · Retribution
Overlord's Bloodmail
3,300g- 30 Attack Damage
- 550 Health
Tyranny Gain 2.5% of your bonus Health as Attack Damage. Retribution Gain up to 12% increased Attack Damage based on your percent missing Health.
4Unending Despair
2,800g400 HP · 50 Armor · 15 AH
Anguish
Unending Despair
2,800g- 400 Health
- 50 Armor
- 15 Ability Haste
Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
5Thornmail
2,450g150 HP · 75 Armor
Thorns
Thornmail
2,450g- 150 Health
- 75 Armor
Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
6Infinity Edge
3,500g75 AD · 25% Crit · 30% Crit Dmg
Infinity Edge
3,500g- 75 Attack Damage
- 25% Critical Strike Chance
- 30% Critical Strike Damage
Massively enhances critical strikes
Abilities & Skill Path

Glory in Death
After being killed, Sion will temporarily reanimate with rapidly decaying Health. His attacks become very rapid, heal him, and deal bonus damage based on his target's maximum Health.
QDecimating Smash
Cooldown 10/9/8/7/6s · 45 Mana
Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned.
WSoul Furnace
Cooldown 15/14/13/12/11s · 75/80/85/90/95 Mana
Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health.
ERoar of the Slayer
Cooldown 12/11/10/9/8s · 35/40/45/50/55 Mana
Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through.
RUnstoppable Onslaught
Cooldown 140/100/60s · 100 Mana
Sion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. When he collides with an enemy he deals damage and knocks them up based on the distance he has charged.