
Sion Build
The Undead Juggernaut
A war hero from a bygone era, Sion was revered in Noxus for choking the life out of a Demacian king with his bare hands—but, denied oblivion, he was resurrected to serve his empire even in death. His indiscriminate slaughter claimed all who stood in his way, regardless of allegiance, proving he no longer retained his former humanity. Even so, with crude armor bolted onto rotten flesh, Sion continues to charge into battle with reckless abandon, struggling to remember his true self between the swings of his mighty axe.
The most played Sion Mid build on patch 26.21 runs Grasp of the Undying with Demolish, Conditioning and Overgrowth, plus Approach Velocity and Cash Back from the secondary tree. Take Flash and Teleport. Start with Doran's Shield and Health Potion, then build Hollow Radiance, Chainlaced Crushers and Unending Despair, followed by Titanic Hydra, Thornmail and Jak'Sho, The Protean. Max Q (Decimating Smash) first, then W (Soul Furnace), then E (Roar of the Slayer). It has a 54.1% win rate and a 0.5% pick rate.
Runes
Primary
Grasp of the Undying
Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
Grasp of the Undying
Every 4s in combat, your next basic attack on a champion will:Deal bonus magic damage equal to 3.5% of your max healthHeal you for 1.3% of your max healthPermanently increase your health by 5 Ranged Champions: Damage, healing, and permanent health gained are 40% effective.
Demolish
Your third attack against turrets deals bonus damage.
Demolish
Your third attack against towers deals [85 (+28% max Health) Melee || 50 (+20% max Health) Ranged] bonus physical damage. Cooldown: 30s
Conditioning
After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
Conditioning
After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
Overgrowth
Gain permanent max health when minions or monsters die near you.
Overgrowth
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health for every 8. When you've absorbed 120 monsters or enemy minions, gain an additional 3.5% maximum health.
Secondary
Approach Velocity
Bonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair.
Approach Velocity
Gain 7.5% Move Speed towards nearby enemy champions that are movement impaired. This bonus is increased to 15% Move Speed for any enemy champion that you impair. Activation Range for CC from allies: 1000
Cash Back
Get some gold back when you purchase Legendary Items.
Cash Back
Get 7.5% Gold back when you purchase Legendary Items.
Summoner Spells
Flash
Cooldown 300s
Flash
Cooldown 300s
Teleports you a short distance toward your cursor.
Teleport
Cooldown 300s
Teleport
Cooldown 300s
After a brief channel, become untargetable and travel to an allied unit. Upgrades into Unleashed Teleport, which significantly increases travel speed.
Skill Priority
QDecimating Smash
Cooldown 10/9/8/7/6s · 45 Mana
Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned.
WSoul Furnace
Cooldown 15/14/13/12/11s · 75/80/85/90/95 Mana
Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health.
ERoar of the Slayer
Cooldown 12/11/10/9/8s · 35/40/45/50/55 Mana
Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through.
Item Build
Full build 15,800gStarting Items
Doran's Shield
450g
Doran's Shield
- 110 Health
Enduring Focus Restore 4 Health every 5 seconds. After taking damage from a champion, restore Health over 8 seconds. Helping Hand Attacks deal 5 bonus physical damage to minions.
Health Potion
50g
Health Potion
Consume Restores 120 Health over 15 seconds.
Core Build
1Hollow Radiance
2,800g400 HP · 40 MR · 10 AH · 100% HP Regen
Immolate · Desolate
Hollow Radiance
2,800g- 400 Health
- 40 Magic Resist
- 10 Ability Haste
- 100% Base Health Regen
Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds. Desolate Killing an enemy deals magic damage around them.
2Chainlaced Crushers
1,250g25 MR · 45 MS · 30% Tenacity
Noxian Persistence
Chainlaced Crushers
1,250g- 25 Magic Resist
- 45 Move Speed
- 30% Tenacity
Noxian Persistence (0s) After taking magic damage from a Champion, gain a magic shield for 5 seconds.
3Unending Despair
2,800g400 HP · 50 Armor · 15 AH
Anguish
Unending Despair
2,800g- 400 Health
- 50 Armor
- 15 Ability Haste
Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
4Titanic Hydra
3,300g40 AD · 600 HP
Cleave · Titanic Crescent
Titanic Hydra
3,300g- 40 Attack Damage
- 600 Health
Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.
5Thornmail
2,450g150 HP · 75 Armor
Thorns
Thornmail
2,450g- 150 Health
- 75 Armor
Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
6Jak'Sho, The Protean
3,200g350 HP · 45 Armor · 45 MR
Voidborn Resilience
Jak'Sho, The Protean
3,200g- 350 Health
- 45 Armor
- 45 Magic Resist
Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
Abilities & Skill Path

Glory in Death
After being killed, Sion will temporarily reanimate with rapidly decaying Health. His attacks become very rapid, heal him, and deal bonus damage based on his target's maximum Health.
QDecimating Smash
Cooldown 10/9/8/7/6s · 45 Mana
Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned.
WSoul Furnace
Cooldown 15/14/13/12/11s · 75/80/85/90/95 Mana
Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health.
ERoar of the Slayer
Cooldown 12/11/10/9/8s · 35/40/45/50/55 Mana
Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through.
RUnstoppable Onslaught
Cooldown 140/100/60s · 100 Mana
Sion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. When he collides with an enemy he deals damage and knocks them up based on the distance he has charged.